“Come now, there isn’t
much time!”
Aeon Flixx,
Chronomancer, plunged headway down the dark passageway.
“Mistress, be careful!”
wheezed Brunhilde, her apprentice, as she struggled to keep up. “You don’t know
what’s ahead!”
“Oh I do!” Aeon briefly
flourished the tattered parchment before continuing to rush forward. “Tonight is
the Night of Lost Children! I have to time this correctly or-“
Her voice disappeared as
she turned a corner and was gone.
Brunhilde puffed and
redoubled her efforts, motioning frantically to the rest of the warband to keep
up.
“I hope you know what
you’re doing mistress!”
After taking quite a beating in the last game, Giles was
still keen to keep playing and, as we had plenty of time, we decided on another
delve into the Breeding Pits. With all the scenarios finished, we opted to try
out the Ulterior Motives cards, but using the dungeon exploration rules (traps,
secret passages etc.) After slightly rejigging the scenery we both drew a card,
and…
So I had to place a pit in Giles’ half of the board and then
get my wizard up to it by the start of turn five, in order to benefit from the
magic of the Arcane Geyser. This would mean putting Aeon in the front line,
rather than using wizard eye to do her dirty work for her…
Giles drew the ‘Once Bitten’ card, which meant that one of
his soldiers had been chomped by a werewolf, which now lurked in the centre of
the board. He had to slay the beast by a certain time or we’d have two
werewolves on our hands.
Aeon’s team sallied forth from one of the doorways. Do you see
anything wrong with this picture? Count the figures… I was toying with
replacing the tunnel fighter with a mystic warrior and ended up putting both of
them on the table! I only realised when I was going through the photos afterwards. Oops – my mistake!
Giles’ correctly sized warband deployed opposite. Using the
treasure placement rules from Ulterior Motives meant that there was less
treasure to play for, although Giles still had the reveal secret spell to help
raise the stakes.
Aeon’s band moved forwards in short order, with the
Chronomancer herself moving up the left flank towards the pit (from which the arcane
geyser would erupt). Meanwhile an Amplipede scuttled into view.
Oh no, not again! The poisonous critter promptly damages
both thug and warhound, which meant that to all intents and purposes they were
wounded and down to one action each. Still, at least it kept the creature
occupied while one of Aeon’s thieves nabbed a treasure.
This particular bug was eventually squashed, thankfully. With this
little episode over the remainder of the warband pressed forwards. On the left
flank, Aeon was getting rather close to the opposition.
Dangerously close in fact! The enemy warhound quickly
pounced on her thug bodyguard, allowing Shazzam’s captain to advance menacingly
on the wizard. Not being the best of fighters, she gulped and prepared for
combat…
But help was at hand! Using his ‘sprint’ skill, Aeon’s own
sellsword Grey Leopard raced to the rescue, alongside a thief, speeded up
thanks to a fleet feet spell. The two captains clashed and Grey Leopard
prevailed!
Phew – panic over! With Aeon out of danger, the enemy
warhound was shot by one of the archers while the wizard continued to head for
the geyser.
In the centre of the table, Brunhilde had been cautiously
sneaking in with her men to avoid the attentions of the werewolf. Shazzam’s band
were in more of a hurry and thus launched themselves at the beast!
The battle was swift and brutal, but they prevailed. Their reward
was a nearby treasure token, a bounty for the creature’s head and experienced
earned for fulfilling their objective.
But could Brunhilde’s men snatch their hard-won spoils from
them? Not if the performance of the mystic warrior was anything to go by! The
specialist was easily dispatched by a tunnel fighter – at least I had the right
amount of figures now!
Not to be put off, the rest of the warband piled in to
engage the enemy. For most of the day my dice rolls had been very jammy, but
now the Dice Gods were beginning to redress the balance…
Still, perhaps a wizard eye would help matters a little.
Aeon duly cast the requisite spell before hurrying off to reach the pit in
time.
Just made it! The arcane geyser erupted from the pit,
allowing the Chronomancer to collect the magical liquid that spewed forth.
Unfortunately though, the thief that had scouted ahead was blinded by the
eruption.
Thus fulfilling her objective, Aeon returned to the melee in
the central chamber. Wounds were dealt and fighters fell, but all the while
Shazzam’s band slowly gained the upper hand.
Grey Leopard, our gallant captain, fell under the onslaught!
This left a single archer to try to mug the opposition of their loot. Brunhilde, having previously cast time store, tried to assist by stepping forward, missing with an elemental bolt, and then stepping out of the way again.
The warhound, poisoned but still with some fight left in
him, attacked the withdrawing thug, hoping to persuade him to drop his
treasure. Alas he failed to see the dog’s side of the argument and put him
down.
It was all or nothing – even the apothecary piled in! The
old sawbones didn’t last long against the enemy tunnel fighter though.
The archer was now facing odds of two to one, but bravely
managed to dispatch the enemy ranger, who dropped the valuable werewolf head.
This left a gap in the melee for Aeon Flixx to step up with
her trademark elemental bolt and blast the tunnel fighter!
The archer now pushed on the engage the fleeing thug, who,
slowed down by the weight of the treasure, had been caught by the thug that had
been poisoned by the Amplipede. The pair of them managed to defeat their adversary,
thus nicking his loot. With this last throw of the dice, both exhausted warbands withdrew to count their ill-gotten gains.
A much more frantic game than last time, with risks taken by
both sides in order to meet their objectives. I could have sat back once I had
fulfilled mine, but decided to throw everything in to get an equal share of
the treasure, and the werewolf head to boot. Luckily the survival rolls were
kind, though I did have to replace one or two soldiers and also docked myself
some gold as punishment for fielding too many figures.
Check out Giles' report at https://thelostcityofcarcosa.com/2018/05/28/fg-more-ulterior-motives/.
Check out Giles' report at https://thelostcityofcarcosa.com/2018/05/28/fg-more-ulterior-motives/.
Aeon Flixx’s new magic
ring, forged in the heat of the arcane geyser, sparkled in the firelight as she turned her wrinkled hand this way and
that to examine it.
She reached for the
wineskin before slumping back in her armchair – the last few days’ adventures
finally catching up with her.
Had it been worth it,
she mused. Financially, yes, but she had discovered that the secrets of the
Beastcrafters were not the answer to the terrible problem she would have to
solve.
No, if the writings
she had unearthed were correct, she would have to lead her band back to the
surface and travel to that ancient holy place known by the barbarian tribes as The Hallowed… and there face
the evil head on…
No comments:
Post a Comment