“I think we are here…
or hereabouts…”
Thaddeus Daemoncall
fished the mouldering scroll from beneath his robes and squinted at the faded
hieroglyphs.
“Yes, the Well of
Dreams and Sorrows lies just ahead…”
His apprentice Oddleigh
clambered over some fallen masonry to join his master and surveyed the view
before them. The ruined residential buildings they had been exploring had given
way to some sort of religious centre. Bare columns poked at the pale sky whilst
icy winds howled through jagged blocks of stone – the collapsed remnants of huge
roof beams. What remained of the walls were held up by large piles of frozen
detritus, which also lay in tumps on the ground.
“There seems to be
some sort of avenue ahead my lord.”
“Indeed, and I’ll
wager that the well lies along it. I hope it is not dry, for it is written that
whoever drinks from it can see the future… That is why we are here…”
Beside the pair
another figure appeared, seemingly emerging from a cracked statue. Oddleigh
jumped.
“By the Lords, why don’t
you make a noise or something?”
“Then I would be an
extremely poor ranger my lord,” said Hakim. “I have taken a look and the well indeed
lies ahead. But Toddlebrew and his band are also here.”
“Hmph!” grunted the
wizard, “I thought he had taken his leave of this place… Never mind, we have
bested him before, we can do it again. Forward!”
Time for another game! This time we rolled the Well of
Dreams and Sorrows scenario, where the eponymous well is placed at the centre
of the board. Any wizard who spends an action drinking from it will receive a
whopping 100 XP.
This would prove interesting, for it would mean bringing
Thaddeus into the centre of the action, instead of lurking behind cover at the
rear like he usually does. Time to practice that wall spell…
Both sides deployed and advanced towards the well. Thaddeus
took the centre, guarded by Sir Pierre the knight and Gog, the newly-hired barbarian. Oddleigh took
most of the warband with him on the left, whilst Hakim the ranger, with a view
to climbing up onto a higher vantage point, went with an archer and a thug to
the right.
Toddlebrew had also split his band into three groups and
moved forward toward the well. As Thaddeus’ band spread out, Toddlebrew sent
his men, with warhound as vanguard, straight at the centre. There was a danger
that they would bar all access to the well before I could arrange my band to my
liking.
Time then to slow them down with an imp spell, landing a
small yet vicious creature in their midst. Toddlebrew used a push spell to keep
it at arm’s length, allowing one of his thugs to finish it off. The delay was
enough however to allow Thaddeus to leap his knight forward and contest
ownership of the middle ground.
On the left, Oddleigh’s group split up, some to grab some treasure,
others to move up to flank the well. With Toddlebrew’s archers lurking up
ahead, a timely wall spell was cast to screen this manoeuvre.
Sir Pierre the knight squared up to the enemy warhound as
Thaddeus and his barbarian bodyguard headed towards the well. However
Toddlebrew’s men were also moving forward.
Thaddeus reached the well first! While Sir Pierre felled a
treasure hunter, the wizard leant forward to drink. However in his haste he had
forgotten to cast the protective wall spell he had planned, leaving him
vulnerable…
Weak from spellcasting, reeling from the surge of foresight
endowed by the well and exposed to Toddlebrew’s archers, Thaddeus was in
trouble. To aid him, the barbarian charged into the fray alongside the knight.
With Fluffy the warhound coming in from the flank, these two
warriors finished off the enemy threat. They are aided by an explosive cocktail
thrown by Hakim from his elevated position, which winged Toddlebrew.
Still low on health, Thaddeus leaped back behind cover to heal
himself whilst a thug dragged some treasure back from the right flank.
With Oddleigh and an archer covering the centre on one side,
and Hakim and an archer on the other, Sir Pierre and Gog the barbarian secured the
well. Toddlebrew, deciding that he wasn't so thirsty after all, began pulling
back his followers.
Attracted by the noise, a demonic serpent (minor demon) appeared
on the right flank. It headed for the nearest possible meal; a pair of
Toddlebrew’s men, which hastened their departure.
Hidden in shadow, Toddlebrew and his remaining men left the
field with two pieces of treasure, leaving the remaining four pieces in
Thaddeus’ possession.
Thaddeus’ eye shone with rapture as he stumbled almost drunkenly into his apprentice.
“Oh the things I have
seen!”
“Er, it’s getting dark
my lord, perhaps we had better get back to-“
“No, we must press on!
The well has told me that an item of immense value is nearby – onwards I say!”
Reluctantly the band
followed the staggering wizard, coming to a halt in a strangely familiar place…
“What trickery is
this?” growled Sir Pierre. “Have we not just left this place?”
“No, there is no well
here – see…” Hakim pointed to the empty centre. “Though everything else is
indeed the same…”
“Well I don’t like it…
It’s getting too dark…”
Suddenly torchlight
flickered through the ruins opposite them.
“I don’t think Toddlebrew
and his men agree with you…”
If we left the scenery as it was, but simply shifted the
entry sides, maybe we could squeeze in the Genie scenario…
Both sides moved up once more. Hoping to dominate the
battlefield from above, Thaddeus and the two archers climbed up onto the first
floor of a ruin, but found their line of sight largely blocked by the high pillars in front of them. Oddleigh and the bulk of the warband took to the right, hoping
to outflank the enemy and take the lion’s share of the treasure. Meanwhile two
thugs covered the left flank.
Both sides exchanged fire, but Toddlebrew’s men had the
better shooting and soon downed Hakim the ranger. On the left, a thug had acquired
a treasure and was dragging it away. However his comrade had to deal with the
enemy warhound and treasure hunter. Outnumbered and wounded, it did not look
good. Could he delay them long enough for his mate to escape?
Yes! The gods smiled upon him that day, for he managed to
down the treasure hunter and push back the warhound, putting the beast in line
of sight for one of the archers to finish off.
Using the leap spell and again behind a protective wall,
Oddleigh sent the heavy hitters forward along the right flank.
However by now Toddlebrew’s band had grabbed three pieces of
treasure and, with night drawing in and strange noises echoing through the darkness, were content
to withdraw, leaving the field and the remaining treasure for Thaddeus.
Back at the inn, Thaddeus inspected the haul. Drinking from
the well had increased his experience considerably, whilst also netting him a
goodly amount of gold and some useful scrolls. His hurried search for the
fabled lamp had not yielded the artefact, but had resulted in more gold and
three new spells to learn.
“I think,” he mused, looking at the pile of gold before him,
“we can afford to hire some more expensive fighters…”
Two great games (one albeit very quick). The Well of Dreams
and Sorrows went very well for me, despite forgetting to protect my wizard with
a wall spell before he drank from it. The dice gods were extremely kind (and
very nasty to Giles!)
The next game failed to conjure up the Genie, and was over
very quickly (appointments had to be kept). Swapping dice, Giles rolled a lot better - I
think I was lucky that we ran out of time on that one!
Thaddeus Daemoncall is now at level 17 and, in addition to beefing up his warband, has invested in a
summoning circle and an arcane candle for the inn – perhaps next time he will
live up to his name…
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