Wednesday, 25 May 2016

They Might be Giants


K’rag growled, the sound rattling in his throat like clacking stones. The mountain had been his home since childhood. It’s rocks and crevices had shaped his mind – sharp and unyielding, and body – tough and sinewy.

While he still towered over the little folk that now infested the once-silent city below, he was small for a giant; unlike the brutish bull male that was swaggering up the slopes towards his cave, nostrils flaring as he followed the smell of roasting meat.

Perfectly camouflaged, the smaller giant studied the intruder – a hill giant judging by his hulking build and savage attire, yet comparatively well-dressed with huge skull shoulder armour, leather sandals and gold lip piercing. A noble then – as much as any hill giant could be called noble – cast out in some dynastic feud and left to fend for himself.


All well and good, but, noble or not, he would have to fend for himself elsewhere… K’rag tensed as the hill giant struggled up onto the ledge. Quick as a flash the smaller giant darted out and brought his stone club crashing onto the larger giant’s foot.

Howling, more with surprise and bewilderment than pain, the intruder clutched his foot, hopping around as he sought to find his invisible attacker, who had retreated back into the rocks. K’rag couldn’t help but chuckle at the sight, as the hill giant pogoed about the ledge before slipping on some loose stones.

With a yell he disappeared over the edge and tumbled down the steep slope, bouncing off boulders. K’rag peered over the ledge and watched the battered giant pick himself up, roaring empty defiance at whatever it was that had attacked him before limping off with as much savage dignity he could muster.

K’rag shook his head – it was always the same with these young bulls… He returned to his cave – his meal was just about cooked as he liked his meat rare. It had taken him hours to prise the armour off this one, and he was determined to enjoy it in peace.


Deciding to add a giant to my Frostgrave bestiary, I had already bought the Reaper Bones Stone Giant before coming across the other one whilst mooching around my local Poundland. It’s an action figure from a range called ‘Journey to Creation’ or somesuch – worth a punt for a quid!

The original paintwork was frankly shocking, but a spray of undercoat revealed quite a lot of nice detail. It also came with a huge club, but I decided that this would make storing the figure problematic, so I cut off one of the spikes, which he now uses as a dagger. Both 'minis' painted up really well, so now I have two giants!

Monday, 23 May 2016

WraithbloodyKnights


Long story short, I found these an absolute bugger to paint.

It’s a shame, because they’re the first official Frostgrave figures I’ve bought – brand new and with my own money. Not swapped, cadged or got second-hand, but fresh in their blisters from Annie.

Don’t get me wrong, they’re cool miniatures and, while I had to take off more flash than expected, they didn’t take much prep work. But for some reason I just couldn’t get on with painting them.

Maybe it’s my technique – I’m pretty old-fashioned when it comes to painting minis: I still like to drybrush on highlights for example – so despite them having lots of nice texture, perhaps they suited a different approach… Dunno.

It took me three attempts to get the glowing eyes effect somewhere near right and... eurgh... in the end I gave up and drybrushed a dusting of white over everything – maybe they’re related to Frost Wraiths or something.

For the sake of completeness, here they are anyway.

Friday, 20 May 2016

Aarooooooooooo...


Some more creatures for my Frostgrave menagerie: a pack of wolves.

These are Northstar minis - the first Northstar figures I've bought for Frostgrave! Once again great service from Annie at Bad Squiddo Games.


I tried my best to paint them in a realistic, wolfie colour scheme - not sure if I was 100% successful but I don't think they look too bad. I was surprised at how small they were, expecting the huge warg-style beasts that you normally get in fantasy ranges, but I think these ones portray the smaller, half-starved and dangerous types you'd probably find skulking around a frozen city.

Thursday, 19 May 2016

The Ten Schools of Magic in Miniature


As part of my plan to build a generic warband for introductory games, I decided to have a wizard from each school of magic. This will give prospective players some flexibility in the style they want to play.

You’ve already met Thaddeus Daemoncall (Summoner) and Friedrichvon Unaussprechlichen (Necromancer, natch), so here are the others…

Aeon Flixx (Chronomancer)

Aeon Flixx hails from a dying civilisation centuries in the future of the Frostgrave world. While her contemporaries excelled in advanced science, technology and engineering, she is was of the few archaeologists to have studied and mastered the ancient art of sorcery.

At the zenith of it’s achievements, the perfect society into which she was born faced (or will face) utter destruction by a rediscovered ancient artefact. With their sciences failing them, Aeon is sent back in time in a desperate attempt to prevent the apocalypse by finding and destroying this mysterious device.

Miniature is a plastic D&D Battle Medic





Vym Fuego (Elementalist)

Court magician to one of the many city states lapped by the warm waters of the Middle Sea, Vym was used to a life of honour and majesty. With his all-important social standing akin to that of the dukes and duchesses that squabbled for his services, he spent a fortune in fine clothes, wines and such in order to keep up appearances.

Alas all this expenditure could not be sustained for long, and after years of opulent living, Vym’s finances began to run out. Proud and arrogant, he chose self-exile over the ignominy of bankruptcy and now heads towards the fabled frozen city in search of riches and treasures. He vows to regain his former wealth one way or another so that he can return home with a chest full of gold and many a tale to dazzle the wealthy ladies at court.

Figure is a slightly converted Advanced Heroquest wizard


Orri Gelthammer (Enchanter)

One of the greatest Hammerlords of the Underhalls, Orri Gelthammer has practiced the Dwarven magic of enchantment for decades, rising from a lowly apprentice in the smelting chambers to managing the vast engineering workshops that honeycomb the Great Grouch.

However something has been lacking in Orri’s life these last few years. He has grown restless, his existence trundling along like a well-oiled excavating construct with no real goal or purpose. That was, however, until news of the great thaw reached the Dwarven holds. Now he seeks a life of adventure, taking on whatever Frostgrave can throw at him with a well-timed blow of his magical hammer.

Figure is a slightly converted Warhammer Quest Dwarf




Mazement (Illusionist)

As is befitting any truly great illusionist, Mazement’s background, and indeed real name, is shrouded in mystery and conjecture. She once claimed to be an exile from the Great Citadel, deep in the heart of the Faewold, while another time she proclaimed herself the reincarnation of the last Princess of the Glass River. Others would have you believe that she is merely a lowly street magician with ideas above her station.

Whatever her history, Mazement has come to the frozen city in search of who-knows-what? Bringing bedazzlement and misdirection, smoke and mirrors, she hunts for something. What that something is though, she will not tell – or possibly has changed her story so many times that she no longer knows…

Figure is a Heroclix 'Cloak'




Azul Azulzul (Sigilist)

Azul Azulzul; scholar, author and bibliophile; has spent most of his life in the musty atmosphere of the Great Library of Al-Zandrya – greatest of all the cities of the Southlands, jewel of the Parched Kindoms and seat of that mighty patron of learning, Sultan Ozman the Curious.

Content with a lifetime of studying, dissertating and cataloguing, he was dismayed to learn that he had been chosen by the Sultan to lead an expedition north, after tales of the frozen city began to filter down through the caravan routes. Unwilling to disobey his master’s command and secretly keen to get his hands on some rare tomes and esoteric texts; he has made the long journey northwards.

Figure is a Midlam Miniatures Scholar




Om (Soothsayer)

Clad in the once brilliant vermilion robes of an eastern holy man, Om has crossed the oceans from the mysterious vastness of the Orient to the less civilised lands of the Old Empire. Of his life before this adventure he says little, preferring to smile benignly before returning his gaze to the stars (or his navel).

All that is known is that Om received a series of visions and portents that led him to embark upon his quest. Though obviously hailing from warmer climes, this barely-dressed seer remains curiously unaffected by the chill. Perhaps the fact that he perpetually hovers several inches in the air, thus keeping him off the cold ground, has something to do with it.

Figure is a Heroclix 'Dr. Druid'





Dumbledelf the Staid (Thaumaturge)

Pious, charitable and selfless, Dumbledelf the Staid lives his life in accordance with the Umpteen Commandments, as set in stone by his god (and then reinterpreted, mistranslated and edited by centuries of conclaves, edicts and parish meetings) in ages past.

As such, he has embarked on a sacred mission to spread his deity’s love and mercy (by which he means slaying anyone who doesn’t subscribe to his religion), spreading the Holy Message (by slaying anyone who doesn’t subscribe to his religion), converting unbelievers (ditto) and confronting evil (you get the idea).

Figure is a slightly converted Heroclix Gandalf





Cave Bear (Witch)

As a shaman of the mightiest tribe to dwell on the fringes of the Great Blasphemy, Cave Bear combines the witch’s gentle study of nature with the crazed bloodlust of the barbarian. He reached the pinnacle of tribal society after brutally bludgeoning his successor to death with a rock, as is the custom, and has led his tribe in spiritual matters ever since.

However he now grows old by barbarian standards, having reached a whopping forty-seven summers. With younger witches beginning to size up suitable rocks, Cave Bear has decided it is time to embark on a mighty trial of strength. His journey to Frostgrave is but the first step in this ordeal and now he must survive the frozen city before returning triumphantly to his tribe with riches beyond compare, and a much bigger rock.

Figure is a converted Warhammer Quest Barbarian

Tuesday, 17 May 2016

Turns Counter

...so I had these Heroclix bases knocking around...


In some Frostgrave scenarios, stuff happens after a certain turn, so it's useful to mark how many have passed (and I know that some players limit the amount of turns in a game anyway).

On the hacking/modelling/painting table I have some Heroclix models that I am turning into wizards (more of which next time). I've levered them off their bases, one of which I've made into this natty turns counter.

All I did was prise the base into two halves, covered the original values with white paint, put it back together and glued on a pair of feet (that I had in the bits box) to make it look like a broken statue. I then slapped a stone effect onto the outer casing and scrawled on the numbers (1-12, which should be long enough for most games.)

Quick and easy!

Broken Band


Snow Leopard crouched down behind a snow covered log and listened.

“No! You can’t leave us! What are you doing?”

He breathed a sigh of relief. Not The Voice then. Just an argument: ordinary human voices raised in argument and not that insidious Voice that had stalked them ever since they had become lost in this dark frozen forest.

“What is it?” whispered Grazzok gruffly.

Snow Leopard turned to the old warrior, whose deafness, or maybe the Orcish blood that reputedly ran in his veins, kept him immune from the whispering and luring in their heads. “Some kind of old ruin. There’s a camp fire and about five people – they’re not happy…”

“Should we go around?”

The ranger thought for a second. Back in his old life as Herbert the gamekeeper, knights, even time-expired veterans like Grazzok, wouldn’t have given him the time of day, but now, reinvented as Snow Leopard, they hung on his every word. Maybe that’s why he hadn’t succumbed to the Voice – it spoke to his former self, not his new persona.

“No… I think the Voice is stalking them too… and besides…”he blew into his cold hands, “there’s a fire…”

“Oh yes, do let’s go, those folks ahead I’d like to know.”

The third surviving member of their party scrambled through the undergrowth, singing to himself as usual. His constant humming and strumming, not to mention his brightly coloured clothes and weird false arm, would normally have been an anathema to Snow Leopard, and as such Morten the bard had joined the group on sufferance, but now, with the Voice calling people away to their doom each night, his music did much to drown it out.

“Very well, let’s go.”

They carefully approached the old ruin – the remains of a watchtower within which five figures struggled, silhouetted in the firelight.


“Don’t listen to it Roderick! Stay with us!”

“No! He calls and we answer! Let us go!”

With a violent shove, two figures detached themselves from the melee – the light revealing the manic expressions on their painted faces. “Just like the others…” thought Snow Leopard.

With a bound they leapt from the tower and crashed through the trees into the darkness, leaving their fellows staring dumbly at their disappearing forms.

“Ahem.”

They turned, instinctively grabbing and drawing their bows in one swift motion as Snow Leopard coughed. Their posture, taut, pained and suspicious, sagged with relief as Morten the bard stepped into view.

“Oh thank the Lords!”

Morten plucked a few strings on his fiddle and gave an extravagant bow.

“So the Voice has been speaking to you too eh?” said Snow Leopard as he made his way to the fire. “Well perhaps together we will make it to the frozen city with our minds intact.”

“Let us hope so,” said one of the archers. “It lies a day’s walk hence - if we can survive the night that is. I’m told there’s riches beyond compare in Frosgrave, and nothing can be worse than what we’ve put up with in the accursed wood… can it..?”


Another batch from my swapsies haul – some archers and other sundry warband members. The old warrior and the bard both had missing arms and so a little conversion work was required.

My aim is to paint enough figures to field a couple of warbands in addition to Thaddeus’ Mongol themed band and von Unaussprechlichen’s cultists, enabling me to host some introductory games at my local wargames club.

Thursday, 12 May 2016

The Hereford Wargames Website


The new Hereford Wargames Website can be found at https://herefordwargamers.wordpress.com/ - please check it out!

This website is intended as a hub for all wargamers (and indeed boardgamers, card gamers etc.) in and around Hereford.

Our aim is to connect individuals, gaming clubs and groups – allowing like-minded gamers to get in touch and get some good games going!