Tuesday, 3 March 2020

Leap Day Extravaganza Part 2: Out of Time



Once every four years, a leap year occurs and there is another day in the calender. Felstead is no different, but has the added complexity that the Chronomancers carried out many of their experiments on that day; some of which are still in operation even now and the thawing ice have uncovered them.

Your wizards and entourages are searching the area of ruins, colloquially known as Tindalos, on just such a day and stumble across one that is a work in progress, huge Time Crystals have thrust up through the ruins, complete with the mysterious beasts known as Chronohounds.

So read the introduction to Giles’ homebrew scenario for the second session of the Leap Day festivities. Unless the wizards could destroy the crystals, the vicious and relentless Chronohounds would just keep on coming.


As if this wasn’t incentive enough, with just one treasure each on the table, the crystals would also yield up two treasures each if destroyed. My Sigilist, Sister Sans-Serif, took to the field on the ‘purple table’ against Giles’ Chronomancer Rassilon and Gavin’s Elementalist.


Meanwhile, my former opponents Alan and Glyn faced another Chronomancer in the form of Rob’s wizard on the ‘yellow table’. With each crystal boasting an impressive armour value of 16, who would prevail?


Each Chronohound started off next to a particular time crystal. Soon they would leap into action, hunting down anyone within range, their special affinity with time allowing them to see their prey through any terrain. If they were defeated, they would simply reappear at a random corner until their parent crystal was smashed, causing them to disappear completely.


Unlike the previous game, we opted to deploy on a table edge as per usual. Perhaps it was the swirling eddies of time, or perhaps it was just the fact that I couldn’t be arsed to move to another table edge after the first game, but I found myself flanked on both sides by my opponents.


Undaunted, my warband moved forward. Once again my laziness was my undoing, for my warband placement meant that the nearest uncontested crystal was at the opposite side of the table. On my right flank, my soldiers were beset by a Chronohound, which appeared behind them after being defeated by Giles’ band.


The rest of the Chronomancer’s men converged on a crystal and began to chip away with it. On my part, I tried to plough through the opposition using the old Wizard Eye/Grenade combo once again (my Sigilist really must learn to try out some different spells).


On my left flank, Gavin’s warriors also advanced towards a crystal, attracting the attention of a nearby Chronohound. It leapt towards them, slavering and howling. Oh, I forgot to mention that each phase was timed, giving each player three minutes to declare their actions, lest they lose them!


Back to the right flank and my soldiers were still battling the Chronohound (stats for this creature can be found in the 'Perilous Dark' supplement by the way) while, a little ahead, Giles’ team chipped away at the crystal.


Gavin’s soldiers found such crystal-bashing hard going; the eldritch eddies of time emanating from the thing causing his warriors to fall withering to the ground (each crystal had a fight of +1).


Meanwhile, the Dice Gods smiled on Giles and a crystal was shattered into pieces. Luckily this also released my men nearby from the threat of the attacking Chronohound as it vanished into the time vortex.


With my own rolls being somewhat lacklustre, it was looking increasingly unlikely that I would reach any crystals, let alone destroy them. Cutting my losses my thief made a run for it with a treasure token he had managed to dig out. Alas, an Elemental Ball up the jacksie put paid to his thievery.


Freed from the Chronohound menace, the thugs on my right flank moved up to engage Giles’ warriors, cutting one his treasure hunter with a timely critical hit.


However the tide soon turned and the counterattack began to overwhelm the team. During all of this, my wizard (and apprentice, when she rolled well enough) stuck to the unimaginative tactic of hiding away and lobbing grenades through their Wizard Eye spells.


Once again my warband was being whittled down. Outflanked and with little to be gained by hanging around with all those Chronohounds, it was time to limp away with my single treasure and allow Gavin and Giles to share the rest of the spoils between them. With Giles being the only player to smash a crystal, he was the overall winner on our table (bizarrely, on the other table the crystals were all smashed in short order!)


Giles’ scenario was a challenging one, but great fun. In hindsight I should have paid more attention to warband and crystal placement. Fighting the opposing warbands was also a bad idea as I should have mobbed the crystals instead, but hey-ho; all-in-all it was a cracking day’s gaming with some good chums. Thanks Giles for organising it!

Monday, 2 March 2020

Leap Day Extravaganza Part 1: The Silent Tower



My old pal Giles organised a Frostgrave gaming day last Saturday, which of course was February 29th -  Leap Day. And so, with the laws of time in flux (and me running late due to car issues), let us jump into the first game without further ado!


Most of the guys had already given their warbands a run out or two, so I brought my level 3 Sigilist warband (last seen here). Thus, Sister Sans-Serif found herself pondering the Mysteries of the Silent Tower. After placing two treasure tokens each and plonking another on top of the central tower (worth two rolls on the treasure table) we kicked off.


With three players per table, we (Alan, Glyn and I) agreed to deploy in a Y-shape – in other words Alan and Glyn deploying in a triangle formation at adjacent corners with me deploying in a small rectangular formation at the centre of the opposite side. Note I have 12 figures, thanks to having an inn as a base and an illusory soldier in the ranks.


My Sigilist (and barbarian bodyguard) edged forward, casting Wizard Eye on the nearest flat surface. Through this she cast Explosive Rune in an attempt to mine the approaches to the mysterious towers. However a little later on I realised that this was a touch spell, so I sheepishly moved the MDF marker to the base of the eye.


Alan’s wizard, using a combination of Telekinesis and Raise Zombie, snagged a treasure early on in the game. I can’t remember what school his wizard belonged to I’m afraid.


Glyn’s warband also pushed onwards. Again, I can’t remember what type of wizard he was fielding – sorry! (Edit: it was an Elementalist - cheers Glyn!) All the terrain was Giles’ by the way – saved me having to lug all my stuff around!


One of my thugs and an archer moved up into position, only for the warrior to get himself shot. My other archer had taken up position on the upper floor of a ruined building, overlooking the towers and connecting walkways.


Seeing his comrade fall, the archer drew a bead on Alan’s captain and fired, scoring a critical hit! Thus the mighty captain was killed, much to Alan’s chagrin.


Here’s a quick photo of the other table, where the here other players (Giles, Gareth Gavin and Rob) fought spooky wraiths in the Haunted Houses scenario. Apparently Giles had the **** beaten out of him!


As our warbands exchanged blows and shots, we each eyed up the special treasure atop the central tower. Two if my soldiers reached the towers first, causing Alan to send across his bear, which had previously been menacing my wizard on my left flank.


The avenging archer went down; bad news, for the only shooty ranged attack spell my Sigilist had was Grenade, which she would lob through her Wizard Eye. Consequently I relied on my archers quite a lot.


Alan’s wizard and his retinue contended with Glyn’s warhound. Things followed the standard pattern, resulting in one dead dog.


Alan’s bear lumbered towards the tower wherein my soldiers and clambering. Thankfully the old Wizard Eye/Grenade combo splatted the beast into a rug, allowing them to scamper across the walkway to the central structure.


A bird’s eye view of the action. Note my archer at the bottom centre-left, enjoying an unrivalled view of the towers. The pencils lying on the table are not us being messy, but were actually stand-ins for Wall spells (we’d all forgotten to bring walls with us).


Alas, as the other players’ warriors set foot in the towers, my soldiers were soon ejected (one, luckily the illusory one, falling from a gantry thanks to Alan’s horn of destruction). Alan’s archer got treasure first, with Glyn’s men-at-arms in close pursuit.


For most of the game, Alan and Glyn had a gentleman’s agreement not to attack each other’s wizards. This didn’t stop Alan wresting a treasure from Glyn’s warband or, as the game edged to a close, shooting Glyn’s wizard as he unwisely poked his head around a pencil wall.


Deciding to redress the balance, my remaining archer took a pot-shot at Alan’s would-be treasure-nabber atop the tower. The shot struck home, allowing Glyn’s men to grab the fabled loot.


But could I now grab the treasure for myself? I was worryingly low on soldiers, but sent my somewhat battered treasure hunter forward to intercept Glyn’s soldiers as they descended the tower. However Alan’s men got their before him and mugged them first.

With casualties mounting and all treasures claimed, it was time to limp away from the silent tower. Alan was the clear victor with four treasures; giving him five rolls on the treasure table (albeit, unfortunately for him, all low ones. I'm afraid to say I felt more than a little schadenfreude at this). I could boast a respectable two, while Glyn had to content himself with one.


Time for a quick level-up and then on to the second scenario of the day. It being a leap day, Giles had written a scenario especially for the occasion. Would Sister Sans-Serif survive the dreaded time crystals or would she run ‘Out of Time’?