Thaddeus Daemoncall
stared hard at the Grimoire of Lichdom. “Damn you…” he muttered.
Nothing had gone right
since that evil tome had been discovered; potions turned to sludge in the
cauldron, scraps of paper failed to give up their secrets and demons frolicked
mockingly in the summoning circle before fading out of existence. Even the roaring
fire in his room had taken an age to light.
It was clear that the
book must be destroyed...
Suddenly the door to
his chambers crashed open to reveal his apprentice Oddleigh, red-faced and panting
from exertion.
“My lord, I have news!”
The Summoner hurriedly
threw the black cloth covering over the book. “Well spit it out then boy.”
“I heard it at the
trading post – the Lich Lord has discovered the fabled House of Longreach and
has dispatched his minions! What's more, that Sigilist is also on his way there right now!”
Thaddeus frowned, instinctively
clutching his damaged arm. “Then we must also go. Assemble the men, quickly!”
Oddleigh nodded and thumped
down the stairs as Thaddeus reached for the forbidden grimoire. “And as for you…”
He tossed the book
into the flames before stalking out of the room.
Events had conspired against me ‘n’ Giles, so we only had
time for one game of Frostgrave this time around, namely the next scenario in the Lich
Lord campaign: the House of Longreach.
After fluffing practically every out of game spell (with the
exception of raising a skeleton), I set up the table – the usual 3’x3’ mat with
six magical archways and a 1’x1’ treasure room, complete with treasures and
Frost Wraiths to guard them.
Thaddeus deployed on one side of the board, demon-less and,
after a string of failed out of game spells, was not exactly brimming with
confidence. At least he had an extra soldier in the shape of a skeleton to
hopefully nip forward and grab a treasure.
Holbron the Sigilist arrived opposite with his warband,
including the infamous Green Knight and a very capable captain. Thaddeus’ first
act was to cast beauty on himself, having to spend precious health to get it
off. Holbron replied by casting draining word on the bonedart spell. Oddleigh
the apprentice managed to conjure up an elemental ball and sent it in the midst
of the Green Knight and captain, but it failed to do any damage.
One of the Sigilist’s archers made for a magic archway and
straight away found himself on the threshold of the treasure room. Thaddeus
also stepped through an archway, but simply lost 2 health points and went
nowhere.
Holbron tried his luck with a magic archway and found
himself manifesting right in front of a startled Thaddeus! Recovering his wits,
the Summoner managed to cast bonedart despite the draining word. He sent it
flying into his target, severely wounding the Sigilist.
Things were looking up as a grabbed treasure attracted the
attention of a ghoul, right behind Holbron’s lines. Meanwhile Thaddeus’ warband
cautiously advanced. On the left, Oddleigh commanded a treasure hunter,
barbarian and knight. On the right, the rest of the band moved up. The
appearance of the Sigilist gave them a nice target to gang up on.
However they were to be denied their prize. Hurrying to the
rescue with a pair of rangers, the enemy apprentice cast a wall spell to cut
them off from their quarry. My marksman and archer were also now screened off
from any targets.
On the left flank, the treasure hunter was wounded by the
enemy knight, supported by a warhound. My own knight raced to the rescue and
slayed the dog, but could see the enemy captain bearing down on him. Any extra
support from the barbarian was not forthcoming as he was busy dragging treasure
away.
Halfinch the Hobbit thief, having downed an invisibility
potion, now tried his luck with an archway and made it to the treasure room!
Standing at the threshold he waited for his moment to sneak in as the enemy
archer braved the wrath of the frost wraiths.
Thaddeus cackled and prepared to cast another bone dart at
the stricken Sigilist, but Holbron had a trick up his sleeve – in the shape of
a grenade! The projectile landed at the Summoner’s feet and exploded! The smoke
cleared to reveal Thaddeus’ crumpled form on the cold ground…
(Note that I had forgotten to ask Giles to make a will test
against my beauty score – d’oh!)
Deciding not to push his luck any more, the wounded Sigilist
stepped back through the arch and found himself at the treasure room. He joined
Halfinch at the threshold, deciding his next move.
On the right flank, my warband was trying to force their way
through a narrow gap between the magical wall and the terrain, but the rangers
beat them back, downing a treasure hunter.
An enemy archer also had better success than mine by
shooting my skeleton and leaving one more treasure ripe for the picking. My dice
rolls were pathetically low for most of these combats.
This run of bad luck continued on the left, where Sir Pierre
the Knight fell under the captain’s blows. The wounded treasure hunter did not
last much longer.
It was only turn 3 and yet most of my warband were out of
action! Would the arrival of the Lich Lord’s cultists and their pet zombie
troll change the balance? These fanatics quickly made for the nearest archway.
The nearest two went straight into the treasure room, thanks to
the Lich Lord’s evil magic. Halfinch and Holborn watched as they advanced on the
hapless archer. While they were occupied, the Sigilist nipped in and then out
of the room (we’d forgotten that he was wounded and could thus take only one
action) in order to gain some experience.
Giles rolled to see where he which archway he’d reappear at,
causing him to teleport to the one next to the remainder of the Lich Lord’s
gang! He was in no condition to face the zombie troll and so beat a hasty
retreat.
Meanwhile the remainder of my band on the right finally got
around the wall and attacked the rangers, with my warhound managing to savage
one of them.
It was then however a depressing return to form as my
infantrymen failed to tackle the other ranger, with one of them falling in
combat.
Meanwhile the Sigilist’s archer and captain scooped up the
treasure dropped by my skeleton. Oddleigh just about managed to summon an imp
in a vain attempt to stop them, but it was too late.
Warhound and infantryman ganged up on the remaining ranger
as the hungry ghoul, after a few turns of wandering about aimlessly, caught
scent of the battle and moved in to see what the fuss was all about.
Back in the treasure room, Halfinch was still prevaricating,
but with the defeat of the enemy archer by the combined might of the frost
wraiths and cultists, decided that it wasn’t worth venturing into the chamber.
By now we were running out of our limited gaming time. With
my wizard out of action and most of my warband following him there was no
chance of me getting the special treasure in the treasure room – indeed any
more treasure at all. Thus I threw in the towel, conceding the rest of the treasure on the main board to Giles. Holbron also decided to withdraw, being menaced by a
zombie troll whilst wounded no doubt making up his mind.
Pretty much a complete failure for me – mostly due to the
Dice Gods deciding that the day was not to be my day (I can’t complain really,
considering how kind they’ve been in recent games). The Sigilist’s grenade
spell, cast when his back was against the wall, was just the thing to alter
swing the game in his favour, and the wall spell did a great job of shielding
him – bravo.
Whilst I can’t take the blame for my poor dice rolls, I did
make the mistake of not getting into the treasure room sooner. The invisibility
potion would have kept Halfinch free from the attentions of the frost wraiths,
at least until he picked up the special treasure, and the creatures could have
been kept busy if I attempted to spam the room with other soldiers ASAP. Ah
well – the game was still good fun and at least I kept smiling!
Giles' triumphant version of events can be read on his blog, starting at part 1 here.
Giles' triumphant version of events can be read on his blog, starting at part 1 here.
By the time Thaddeus
staggered out of the Sarcophagus of Healing, his burns and scars had faded, but
the burning sense of shame had not. He swept past his subdued warband and
locked himself in his chambers.
There he sat, watching gloomily as the chimney draught whipped up the ashes in the barren fireplace.
"That damned book… It’s
all my fault… I should have burned the accursed thing straight away… The Gods
were punishing me alright – I shouldn’t have started reading it…”
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