Oddleigh shivered as the
driving rain bounced of the demon’s huge wings. It stopped and pointed at a nondescript
wooden door, half obscured by rubble.
“Here.”
It’s thick voice
echoed greasily through the ruins, deep, dark and completely in tune with the
thunder that rumbled in the black clouds above them.
“Good, very good.”
Between the folds of
his tightened hood, Oddleigh studied his master: he was staring at the demon,
oblivious to the downpour, with a mix of reverence and almost paternal pride.
Thaddeus turned to the warband and beamed.
“Here we are – one of
Felstad’s greatest libraries. Let us enter!”
The summoner
practically skipped behind the demon as it moved forward and wrenched the door
open. Oddleigh jumped as a peal of thunder, much louder than before, boomed and
rattled the stonework. He shuddered, failing to understand his master’s
optimism.
As Halfinch the Hobbit
thief scampered through the aperture, he caught hold of his cloak.
“Is it me, or doesn’t this
bode well…?”
Got a few more games in with Giles over the weekend. First
off The Library.
I got off to an encouraging start – using the new summoning
rules from Forgotten Pacts Thaddeus managed to summon a major demon pre-game,
as well as brewing some choice potions.
Opposite, the Enchantress Lady Catherine led her band into
the fray. With her reveal secret spell successfully cast, there was treasure
aplenty, including a couple of choice pieces in the centre of the table.
As Thaddeus’ team split up. Leaving the easier pickings on
the flanks to the underlings, my big-hitters, led by the demon and my captain, delved
further into the musty depths. Would Red Sandra prove her worth this time?
As the central thrust closed in, their way was blocked by
some conjured up walls. In order to free up someone from treasure carrying
duty, Thaddeus tried to raise a zombie, but alas failed the roll.
Oddleigh did however manage to conjure up another wall to
similarly impede the enemy and tried to lead his group around the obstacles.
On the far right flank, Halfinch ran forward to claim an
easy treasure. All he had to do was lug it back – no problem.
Thaddeus was keen for his heavy hitters to get at the enemy.
Knowing full well how his opponent liked to cower behind walls, he had brought
a dispel scroll, looted during a previous game, and cast it, opening up the way
a little.
But something was amiss… All this treasure hunting had
attracted the attention of a hungry bear, which wandered into the library
through the door Thaddeus had just used! Gog the barbarian was duly
dispatched to send it packing – a bare behind vs. a bear behind!
Things heated up in the centre – peering around the magic
walls, Thaddeus lost bosh infantrymen to enemy bowmen. Oddleigh bone-darted
their warhound in reply.
Time to even the score. Thaddeus aimed a bone dart at the
enemy captain – an easy target in all that orange – he hit, but buffed up with
a massive 15 armour, no damage was done. Meanwhile the barbarian squared up to
the bear, only to roll low on the attack and fall beneath it’s claws! Turning
about face, one of my crossbowmen attempted to shoot down the bear, but also
failed dismally!
I didn’t want to lose another soldier to the bear, so said
crossbowman was leapt out of the beast’s line of sight. Suddenly, all magical
walls shimmered out of existence – the way was open! Time to take out that OP
captain. Luckily Thaddeus had recently learned the blinding light spell and
cast it at his target (draining a lot of health to get it to work – another poor
dice roll).
The spell struck, leaving the enemy captain floundering. Red
Sandra, my own captain, piled in, while by my knight and warhound headed for a
supporting archer.
Another crappy roll – warhound went down to the archer’s
dagger! Red Sandra struck Orangey, but, now recovered from the blinding light,
he countered, wounding her.
The demon clawed an enemy archer into ribbons, allowing it
to move on the stricken captain. Could the knight follow suit?
Um, no… Yet another low combat roll saw Sir Pierre bite the
dust. I was forced to pull the wounded captain back for some healing spells and
rely on my demon.
I was definitely losing heart by now – there’s nothing you can do
when you’re rolling low but get the hell out. What treasures I have gained are
slowly being dragged to the nearest viable exit.
But what’s this? Suddenly a wall sprang up, barring the exit
to my left. A low blow from ‘Lady’ Catherine. (N.B. we both forgot that there’s a 6” limit on casting the wall spell,
so technically this shouldn’t have happened).
Another crappy roll and the demon was slain. I was rolling
more and more 1’s and resisting the urge to fling my dice out of the window.
Red Sandra went in for another go and… well it’s all getting
rather predictable now isn’t it? Another wall blocks another exit – kick a wizard while he's down why don't you? (N.B. by now Giles
had cast so many walls that we had to use bits of scenery from unoccupied
sections of the board!)
Nothing positive would come of this day, so Thaddeus and
Oddleigh led the retreat, trying to discourage pursuit with a wall spell.
As a delaying tactic the warband had managed to evade the
bear, which spotted Orangey and went for him instead. However the creature didn’t
delay for long.
So, as the rest of the band tried to find an unblocked exit,
Orangey’s attention was held by slashing through a couple of conjured up imps.
Eventually the survivors managed to make their way out of the library. Four
treasures had been taken, but at the cost of several members of the warband –
most of which failed their survival rolls – of course.
So what promised to be a fun game quickly degenerated
into a crap-fest for me. Blocking the
exits was a sneaky, and it turned out, ‘illegal’ move, but it served only to
prolong the game as my worst enemy was by far the dice.
Use of captains was also an experience – I’ve only fielded
Red Sandra once before, and she didn’t do much, whereas Giles’ captain has
several games under his belt, and turned out to be a real tank – someone to be
avoided I think. By the way, Giles' less depressing version of events is on his blog (
part 1 and
part 2)
Luckily any pain felt was tempered somewhat by the treasure
rolls, and I earned enough experience to learn a spell that, though harmful to
the caster, would hopefully deal with those irritating walls in the future…