“I don’t know what
that is, but it isn’t right…”
Oddleigh the
apprentice peered through the ruins at the strange, slowly spinning
contraption. He turned his head slightly to catch the muffled moans that
emanated from it.
His master, Thaddeus
Daemoncall, grunted.
“It’s a bone wheel boy
– part of an accursed ritual. I read about it in that damned book – why do you
think it went on the fire?”
“A ritual? A ritual
for what?”
“I didn’t read that
far, but those poor fellows hanging off it must be rescued, or at least allowed
a painless death.”
The Summoner was about
his warband forward, when something screamed…
Back then for the penultimate scenario in the Thaw of the
Lich Lord campaign. Giles brought his Sigilist Toddlebrew, complete with a fresh
coat of paint snazzy new outfit and together we would try to rescue the
unfortunate captives from the bone wheel (and filch whatever treasure they
happen to be carrying), whilst dealing with the terrifying Banshees that
guarded it.
Thaddeus started off well, with his pre-game spells
summoning a skeleton, upgraded to an armoured version and a minor demon with
two attributes, giving it extra legs (+1 move) and magical attacks.
Thaddeus and his band approached warily from one corner and
began to fan out. A wailing Banshee floated through the ruins, so Thaddeus’
magical demon was tasked with taking it down.
Toddlebrew’s and his mob arrived at the opposite corner. His
crew were tooled up with enchantments and were ready to do battle with another
Banshee. Winning the initiative, a magical arrow was fired and struck true,
laying to rest the wailing creature.
The other Banshee was likewise destroyed by Thaddeus’
magical demon, although it took a couple of rounds. With the threat dealt with,
it was time to head towards the wheel. To make up the numbers, Oddleigh
summoned an imp.
Both bands edged closer, skirmishing around the edges of the
wheel but by and large using it to keep out of sight of the opposition.
Thaddeus’ armoured skeleton was shot down – ah well, he could always raise
another one!
At the other side of the wheel, an infantryman was attacked
and defeated by Toddlebrew’s green knight. In return one of Thaddeus’ treasure
hunters slew the opposing warhound.
The poor victims are soon being pulled from the wheel as
soon it span them into into reach, but the Lich Lord did not stand idle while his
ritual was being spoiled. Four death cultists wandered onto the scene behind
the Sigilist.
Meanwhile the green knight was ganged up on and slain, while
Thaddeus spent most of his time leaping treasure carriers rescuers back
to safety. On his left, the ranger and marksman had climbed amongst the ruins,
trying to draw a bead on the enemy.
Both warbands had snagged three treasures each and were
beginning to think about getting out of harm’s way. The opposition had formed a
firing line in order to cover the withdrawal, but not only had to deal with the
imp, but also the cultists coming up behind them.
The imp, despite being outnumbered, took down an archer
before being defeated by his comrade. On Thaddeus’ left, his marksman is flung
into the air via a push spell, but luckily the fall, though damaging, isn’t
fatal, meaning that he is soon healed by Oddleigh.
The cultists piled into Toddlebrew’s men, but they were
quickly dispatched at the cost of a couple of dead or wounded archers. Thaddeus
was shepherding his troops off the field with their rescued bundles, while
Oddleigh, the ranger and marksman sniped from the left.
Meanwhile on Thaddeus’ right flank, a number of troops began
to push forward, with the archer taking ineffective pot shots at the enemy
captain. Fluffy the demonic warhound was already well ahead, waiting to pounce
on any unwary treasure carrier as Toddlebrew’s men sought to escape.
After surviving the cultists' onslaught, Toddlebrew's archers were rewarded with a well-aimed elemental ball from Oddleigh, which made a nice dent in the Sigilist's firing line
After surviving the cultists' onslaught, Toddlebrew's archers were rewarded with a well-aimed elemental ball from Oddleigh, which made a nice dent in the Sigilist's firing line
As the dregs of the Sigilist’s band withdrew, the warhound
worked her way to their rear, and launched herself at the apprentice. Watching
from the flank, Oddleigh risked a mind control spell and rolled high enough for
it’s target, a wounded archer, to be unable to shake it off.
With the mind-controlled archer in support, Fluffy defeated
the apprentice - the last casualty in
the game, as by now the majority of soldiers had left the field, leaving an empty bone wheel to spin uselessly in the fetid breeze.
A great game - made easier by the early demise of both Banshees. Treasure-wise it was a draw with three each,
but I pipped Giles to the post by way of casualties caused, including his
apprentice, who, having had a close call, lost all of his expensive equipment.
Read Giles' version of events here.
Read Giles' version of events here.
Oddleigh waved as the three
rescued captives bade a grateful farewell and limped back to civilization. He
watched them as they disappeared into the gloom, half wishing that he could go
with them.
He sighed before
turning to walk back into the Cloven Hoof, only to find his master leaning in
the doorway.
“You can go if you
like,” he said. “You’ve more than earned the right to do so.”
“Oh, er… no, I-I’ll
stay,” stammered the apprentice. “I signed a contract at the hiring fair and,
well, this isn’t over yet is it?”
Thaddeus followed
Oddleigh’s gaze to the blackening clouds that swirled maddeningly in the sky
above them and shook his head.
“No, it’s not over,
but the time has come for the final reckoning I suspect.” Suddenly his grim
features broke into a huge grin. “But the good news is that I’ve finally found
what I’ve been looking for.”
“Oh?”
“Hehe, oh yes. If we
can survive what is to come my boy, there will be no stopping us!”
No comments:
Post a Comment