Mother Goosegog
coughed; the acrid smells from the alchemical factory still permeating her
robes despite days of scrubbing. Meg, her faithful apprentice, surveyed the
small crumbling huts that squatted among the ruined houses and shivered.
“I don’t like this
place – it feels evil… Well, more eviller than usual…”
“That’s because them
huts is haunted my girl.” The witch felt her familiar squirming further under
her arm. “It’s not just other wizards we face this day…”
Time for some more Frostgrave fun at Giles’ – this time an
epic four-warband clash! Facing Mother Goosegog were Rinsesoap Washbag, the
enchanter that Goosegog had already fallen foul of once before; Copernicus
Cadmium, sneaky elementalist and Hexxenmeister Doozelbat, an evil necromancer
and his piratical followers. Having rolled for table sides, we began…
Mother Goosegog and her band arrive on one side side of the table, with the other three bands occupying another side each. Goosegog and her crossbowman try to find an early vantage
point to cover the nearest three haunted huts. My plan is to grab what would
hopefully be an easy treasure in the middle hut, and successfully (hah!) engage the
warbands on my flanks to win the treasures to my left and right.
On the opposite side of the table, the enchanter pulls a
treasure from a hut via telekinesis (a spell he would use to great effect
throughout the game). The ghostly occupant takes exception to this and looks
for someone to blame…
One of my thieves races forward to snatch a treasure, but is
shot down. So it’s going to be like that is it?
The released wraith floats up to engage one of the
necromancer’s henchmen and generally make a nuisance of itself during the game.
My witch engages in a bone dart duel with the necromancer on
my right, whilst javelineer and zombie make for the middle hut, watched over
by my crossbowman. My witch is already wounded, but luckily has a healing potion about her person.
Another wraith appears among the elementalist’s band
opposite my left flank. Luckily for him, his minion is armed with a magic
weapon and swiftly dispatches the creature.
Closer to my left flank, my knight tries to beat another of the elementalist’s
minions to the nearest hut, supported by my apprentice. The dice were
not being kind again, so my spell tally was depressingly low so far.
On my right, the necromancer’s demon beats me to the treasure
and unleashes a wraith. Winning in combat but unable to damage it, the demon pushes it away instead . It floats through the wall and into line of sight of my
band…
For once the dice are kind and my crossbowman manages to
shoot the enemy minion who was contesting the left-hand treasure.
On my right, the necromancer tries to turn my flank. However
my bear and warhound soon put paid to this idea, despite the loss of my dog.
My zombie shambles forward to engage the wraith, joined by
my thief. I was hoping to use the thief to run forward and snatch the treasure
left by the wraith-slain demon, but it’s success against the spook scuppered this plan.
My knight gets into the hut and takes the treasure, luckily
not awakening the evil spirit that guards it. However the elementalist’s band
is closing in, so my apprentice steps forward to screen the knight with a fog
spell.
My javelineer makes off with the central treasure, watched
over by my ranger (whose targets have now vanished behind the fog).
Uh-oh. Wraith kills zombie, leaving my thief unsupported.
Any thoughts of luring the wraith away from my band are put on hold.
Goosegog manages to bone dart the necromancer’s demon into
oblivion. It drops the treasure, but who will pick it up? Not my thief, as he's now being sucked dry by the wraith. In the next ruin my
tracker looks on, hoping to shoot anyone brave enough to go for it..
Having secured my right flank, the bear rampages up towards
the necromancer. However one of his underlings eventually turns him into a rug.
My thief is slain by the wraith.
Where will it go next? It's a tough call and we have to dice for it... Towards my tracker hiding in the building on my right, that’s where!
The elementalist’s gang pour
through the fog and onto my left flank. Having stepped forward to cast the fog
spell (and repeatedly fail to leap my knight out of harm’s way), my apprentice
is exposed.
Zap! An elemental bolt blasts her
into crispy pieces.
Splat! My knight fails to beat off
his pursuers.
Thwack! In retaliation my
crossbowman downs one of their archers. (Note the soldier standing on the fog - this actually signifies that he's within the fog.)
Ouch! Goosegog is forced to step
out of cover to leap the tracker away from the wraith (lurking top right). This allows the
necromancer to finally win the bone dart duel and send the poor old dear sprawling.
However this leaves him also
exposed, as the wraith heads towards him after an extremely jammy (for me at
least) random direction roll. Eventually however the wraith is pushed back and
then finished off by an enemy archer with a magic bow.
Rinsesoap Washbag the enchanter came out the winner, having telekinesis-ed the most treasures off the board.
I was the definite loser in this
game, having barely cast any spells, gaining only one treasure, losing both spellcasters and failing to
kill any wraiths. However it was an extremely fun game, despite me muttering darkly about disbanding the warband, poor spell choices and other feeble excuses.
In retrospect my main mistake was
sending my apprentice out to the left to screen the knight with fog. This not
only left her exposed, but also cut the line of sight of my elevated
ranger & crossbowman from the oncoming elementalist band. Perhaps a few
successful shots could have halted their advance, allowing me some more chances to leap the knight out of harms way.
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