Mother
Goosegog winced - more from the red raw look of her apprentice’s skin than the
pain left by the bone dart in her side. Still, it was no worse than those poor
folk back home, still succumbing to the deadly disease that obliged her to
journey to this frozen hellhole in search of a cure.
“Must
keep going…” the witch muttered, as before them the air shimmered above a strange
stone dias…
On to the next game – The Keep!
Once again I was opposed by three other warbands: the necromancer, elementalist
and an old face, Holbron Toddlebrew the sigilist.
Despite my witch, apprentice and
much of the warband going down in the last game, they all survived their
injuries. This meant that Goosegog still had her invisibility potion, looted from the alchemical factory, with her…
Escorted by the tracker, ranger and crossbowman, her first move is to down the
potion, and stroll unmolested towards the nearest teleport disk. With luck she can gain
some hefty experience by being teleported around the board unnoticed, while the rest
of the band fend off the other three warbands and hopefully nab some treasure.
On my left, my apprentice heads for
a vantage point to support the knight and thieves. My intention is to take the
fight to the enemy on both flanks, and on my left I had unfinished business
with the elementalist…
On my right, my zombie, warhound,
bear and javelineer; a nice and beefy force to worry the necromancer, have similar plans.
Invisible witch, ranger and tracker
head forward. Alas my crossbowman falls to some sneaky sniper before he has
time to load his crossbow.
Thieves sneak up on the left
towards the enemy. In the centre, Goosegog reaches a teleport disk and…
nothing! Rolling high (for a change), she doesn’t budge!
My apprentice surveys the left
flank, smiling with satisfaction as someone takes out the elementalist wizard. Both
elementalist and sigilist bands do not hang about and soon begin a fighting withdrawal.
Throwing caution to the wind, the
ranger and tracker head straight for the two treasures in the centre while the
opposition squabbles over the teleport disks.
To my right, and treasure-laden
enemy soldier appears on a disk. I send my zombie forward to harass him,
although the necromancer’s gang are also on their way.
My bear and javelineer wreak havoc
among the necromancer’s men on my right, although my warhound doesn’t help much
on account of being killed. Further up the table the necromancer’s band is also
being menaced by a wild boar.
Goosgog jumps repeatedly on the
teleport disk, but still doesn’t move! Giving up on the idea, she decides she’d
better get casting some spells and screens the ranger and tracker with fog
(thus rendering herself visible).
Argh, it’s happening again! A
wandering monster – in this case a white gorilla – wanders onto the table
directly behind my warband! With the elementalist withdrawing from my left flank I’m
able to send the knight and thieves to face the ape.
The necromancer’s apprentice
arrives with a mob to sort out my bear and javelineer. A well-aimed javelin
downs one of the underlings.
The sigilist’s captain, having
being teleported nearby, decides to spoil my treasure-snatching party. Ranger
and tracker, laden with loot, strain every muscle to escape.
The javelineer goes down, but my
bear continues to rampage, mauling the enemy apprentice into the dirt.
That bloody gorilla chomps through
my warband, with one of my thieves for starters.
Goosegog urges her minions to run
for it, but does little to help out, opting instead to bone dart the sigilist
opposite. She hits and wounds, but doesn’t kill the wizard.
The gorilla, having had his fill of
thieves, goes for something more substantial. My knight manages to cleave the
beast with his final stroke, before collapsing to the ground (the round of
combat was a draw, so they both took damage).
The bear takes on more enemy
underlings, but eventually they gain the upper hand.
My apprentice leaps the ranger out
of harms way as the tracker races to catch up. With the gorilla gone, the line
of retreat is clear. Thus, with time running out, we end the game and I claim
two treasures.
Yet more mayhem! The chaos of
having four warbands battling against each other was further mixed up by having
figures popping up in unexpected places throughout the game. Luckily a good run
on the dice mid-game saw me able to make some headway, despite most of my
warband eventually biting the dust when the rolls returned to normal.
With two treasures and most of my
warband surviving the post-game rolls, Mother Goosegog was a happy (and more importantly, alive) witch! Giles' report can be found at https://thelostcityofcarcosa.com/2017/01/26/fg-the-keep-revisited/
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