“Here. It is here.”
Thaddeus Daemoncall knew the signs that heralded another
concentration of magical artefacts – feelings and impressions only open to
those with extensive experience of sorcery. They stopped, just before the
narrow passageway opened up into a snow-dusted square.
The Summoner nodded towards the rows of shattered statues –
once proud bearers of exotic treasure in a proud wizard’s private museum, but
now just broken lumps of man-sized stone under a wintry sky.
He turned to his warband – the four thuggish tribesmen and
their two bowmen cousins, the Hobbit thief and Southlander ranger, the
newly-hired knight, loyal warhound and lastly his apprentice, Johannes Oddleigh.
“It was once the custom to keep one’s treasures at the feet
of such statues – you can be sure they will not let go of their charges
readily. Come, let us advance!”
“Begone! I was here first!”
The challenge echoed across the square as Holbon Toddlebrew
and his apprentice Ged Scrollmaster appeared at the opposite side with their
band, augmented by a haughty treasure hunter.
“You again Sigilist?” sneered Thaddeus. “Very well, let us
begin the d-“
Suddenly an arrow thudded into the chest of the archer
standing next to the Summoner. He staggered, clutching his wound. Thaddeus
stepped back as his men advanced. Laying his hands on the stricken bowman he muttered a spell, beads of sweat dripping from his forehead and his eyes growing bloodshot.
The archer stood up, but before he could stutter his thanks
the wizard weakly waved him on forward before leaning heavily on a ruined wall.
Reaching into his robes, he pulled out the healing potion he had found in the
previous battle and drank deeply.
“It’s like that is it?” he muttered darkly.
The warband closed in on the statues, spreading out as they
moved forward. In the vanguard a small imp appeared, close enough to worry the
Sigilist’s men, but not their own party. There was a stronger smell of
brimstone to their left, where Halfinch the thief had smashed a potion bottle, releasing
the demon from within.
To the right, the healed archer made his way around the edge
of the square, keeping a ruined building between him and the archer that had
nearly finished him. Climbing up onto the top storey, he would ineffectively cover the square for the rest of the game. Ahead of him trotted Fluffy the warhound, working her way
around the flank of her prey.
In support, the other archer had set himself up in an upper
level and, perched in his eyrie, exchanged bow shots with his opposite number,
who was crouched behind a ruin. He guarded the Sigilist apprentice who, like
his master, was busying himself by attempting to cast magical shields over his
men.
The released demon screamed in fury, forced to do her master’s
bidding, and moved on the treasure. However it was the Sigilist’s men who got
there first, pulling out a golden chest from under the rubble. Suddenly one of
their number, a bald thug, yelled a warning, as a statue came jerkily to life,
looming above him.
As he frantically battled this living statue, the summoned
imp was quickly finished off by the Sigilist warhound. Meanwhile the other thug
was hauling the treasure chest away, covered by the treasure hunter.
But these small victories were short-lived, for the knight
had leaped forward thanks to Thaddeus’ magic, and, ignoring the bald thug’s
plight, quickly slew the warhound and clanked straight towards Holbon
Toddlebrew and his archer bodyguard.
Thaddeus’ thugs had by now reached the statues, which were
coming to life at a steady rate as the treasure chests were touched. However
these steely tribesmen were able to attack mob-handed, and with a yell of
triumph, soon polished off an outnumbered construct - swiftly followed by it’s
neighbour.
The enemy treasure hunter and thug pairing also managed to
dispatch a living statue, while their bald compatriot was still locked in an
epic struggle with another animated effigy.
The treasure hunter and his friend made a break for it, as
did Holbon Toddlebrew, leaving his archer to face the mighty blade of Sir
Pierre de Bleu. He did not last long, and neither did the Sigilist apothecary,
who had run face-to-face with Fluffy as she appeared on his flank.
A scream rent the frozen air, as the demon, having moved
around the opposite flank, fell to the blade of a troublesome archer. Another
imp popped into existence, and lolloped towards the bald thug, who was still
battling a statue.
Two of the tribal thugs had by now destroyed yet another
statue, although one had been wounded in the process, and were now extracting
yet another treasure chest from under the snow. A timely leap spell from
Oddleigh moved the wounded thug, and the treasure, out of harm’s way, although the miscast had to be boosted, nearly costing the unfortunate apprentice his
life.
With a shout, more of relief than triumph perhaps, the bald
thug finally dispatched the statue, only to turn and find the imp heading
towards him. Groaning, he once again hefted his club, sending the creature back
to whatever dimension had spawned it. His enemies overcome, he could finally
get at a treasure chest!
But it was not to be. He fell, a look of surprise on his
face and a sliver of bone protruding from his back. Thaddeus smiled, flexing
his fingers as one of his men raced forward to claim the chest.
By now the Sigilists were in full flight, pursued by a
baying Fluffy, with Sir Pierre not far behind. Buying them just enough time to
escape, the Sigilist treasure hunter turned and hacked down the demonic hound.
Her howls mixed with a squeal of terror as Nifty Halfinch, Halfling
thief, went down under a mighty blow from the remaining statue. However this
creature was soon taken care of by Hakim the ranger, leaving the field, and five of it’s six
treasures, to Thaddeus Daemoncall. He and his band headed back to the Cloven Hoof, carrying Fluffy and Halfinch’s prone forms. Luckily they were both to make a full recovery.
The Summoners had not only cast
half a dozen spells between them, but Thaddeus had also dispatched an enemy
thug and had five treasures to his name. In one fell swoop he had risen to a
level five wizard. (Edit: After re-reading the scenario, I noticed we also get 25 exp per statue killed, so an extra 100 exp for me, bringing me up to level 6.)
The treasure haul was rather
pleasing too, with gold-a-plenty, scrolls, magical weapons and a new elemental
ball spell to be learned. Thaddeus’ sojourn into the living museum had proved
to be very profitable indeed…