Monday, 27 November 2017

Thaddeus Grabs Some Ghoulies


“Muwahahahahaha….”

Oddleigh shuddered as guttural laughter echoed through the blackness. The door behind them clanged shut, causing Halfinch the Hobbit thief to cling on to his robe.

“I knew we shouldn’t have listened to that weird old man!” he squealed. “Great treasures my hairy foot!”

The apprentice sighed. “Indeed, but I suspect the master knew all along, which is why he brought our new friend...”

He nodded towards the hulking shape that loomed behind Thaddeus the Summoner. It’s eyes blazing with fire as it scanned the shadows ahead, the major demon muttered something.

Thaddeus strode forward, his expression grim. “It smells ghouls; lots of ‘em” he said, gripping his staff. “But there is a way out if we can find the mechanism. We’ve a fight on our hands gentlemen, make no mistake.”

Far out in the dark, something large stirred…


Yes dear reader, it’s time for the latest instalment in our Thaw of the Lich Lord campaign, where our hero Thaddeus Daemoncall is lured into the Lair of the evil Ghoul King. The pre-game spells were a hit and miss affair, rolling high enough to summon a major demon with the vampirism attribute (a la Forgotten Pacts) and brew a couple of potions, but failing to raise a zombie or gain a familiar for Thaddeus (Oddleigh having managed to get one a few games ago).


The table was duly set up to represent a ruined underground complex with the Ghoul King lurking by his throne on a dais in the centre, wearing a rare amulet that gave him mastery over his fellows. Four trapdoors were placed randomly, from which his ghoulish minions would spring. Two ghouls were set aside to drop down from the ceiling on their unsuspecting prey.


On my right flank I deployed Thaddeus with an infantryman bodyguard. Covering him was an archer and marksman, alongside Halfinch the thief, who had orders to grab the nearest treasure and then down his invisibility potion, so that he could escape with ease when the exits were revealed.


On my left flank, Oddleigh nervously took charge of the major demon, protected by another infantryman, barbarian and treasure hunter. In the centre, screened off by a large wall, another treasure hunter and a warhound made ready to respond as the situation dictated.


Opposite Thaddeus, and equally as trapped by the Ghoul King, Toddlebrew the Sigilist deployed with his warband. With my major demon I had the numerical advantage, but Toddlebrew had employed the services of a tough and experienced captain.


Halfinch duly raced forward and grabbed the nearest treasure. Alas this brought forth a terrifying Frost Wraith on the table edge to my right. Thankfully my warband was out of sight, so it spent most of the game wandering around aimlessly.


Both bands duly advanced into the darkness. The gloom was such that neither band could see to shoot very far, but enough to catch the glint of treasure. Suddenly a trapdoor near the Sigilist creaked open and a hungry ghoul crawled out!


With a treasure hunter in support, my major demon roared forward, catching the eye of the Ghoul King. This foul fiend leaped off it’s dais and engaged the demon in combat. Behind them, the barbarian jumped onto a trapdoor, preventing any ghouls from using it.


A giant, and rather out of focus, rat wandered into the complex, looking for something tasty to gnaw on – ghoul droppings losing their appeal after a while. Like the frost wraith, this critter spent most of the game wandering randomly along the board edge to my right.


The ghoul crawled snarling towards Giles’ apprentice, but he managed to slay the beast with the aid of a thug. I must add that by this point it was my own apprentice that was having the most success at spellcasting, with Thaddeus fluffing most of his spells.


The opposing warband formed a firing line of rangers and archers, who fired into the titanic combat between Ghould King and demon. Although the targets were randomised, each shot thudded into the Ghoul King, which crashed to the floor, dead.


This allowed one of my treasure hunters to purloin the fabled amulet from the king’s lifeless hulk. Behind my lines, a ghoul (one of the pair kept aside by Giles) dropped from above. In response, Thaddeus hastily raised a zombie which was sent to deal with the creature.


In the centre, another ghoul crawled up from a trapdoor and launched itself at Toddlebrew’s firing line. The major demon also attacked the rangers before they could aim their bows once again.


Meanwhile the Sigilist’s captain, accompanied by a warhound, reached the dais and pulled a lever. Somewhere nearby there a grinding of gears could be heard and a doorway was revealed… right behind my warband! The way out was secure – or was it?


More ghouls poured forth as Thaddeus’ men, reinforced by a summoned imp, advanced. A ghoul slavered at my marksman as the warhound raced to assist, while the imp pressed onward to keep the enemy at bay.


An overall shot of the game so far. Thaddeus’ men now had an exit point and thus began to drag the treasure away. In the centre the major demon led the attack on the opposition while on my right the zombie was still battling a menacing ghoul. On my left, a newly-hired ranger (a replacement for the wounded knight Sir Pierre) was advancing along the flank.


To protect the line of retreat, Oddleigh cast a wall spell to screen off the treasure hunters as the rest of the warband pressed onwards, keeping a wary eye out for any more ghouls.


Toddlebrew’s captain pulled another lever to activate another door, this time behind his lines! Both warbands now had a clear escape route.


The melee swirled around the now vacant throne as rival warriors fought with each other and ghoul alike. My imp went down under the snarling jaws of a warhound as the marksman struggled to fight off a grey-skinned fiend.


As the major demon slashed at the rangers, another ghoul dropped from the ceiling (one of my pair) and chewed up an enemy archer, causing the captain to pull back to keep the beast from attacking his master. Meanwhile the opposing warhound was speared by one of Thaddeus’ infantrymen.


Behind the Summoner’s lines, the zombie was still fighting the ghoul, but was eventually defeated, causing Fluffy the warhound to lope into the fray.


When one ghoul was slain, another quickly took it’s place, preventing the marksman and archer from doing any worthwhile shooting. Thaddeus was still messing up his spells, although his apprentice had more success.


Poor fluffy was also chewed by the ghoul behind the lines and to make matters worse another one dropped from the ceiling directly in front of the exit! Thankfully the treasure hunter was en-route to make off with the amulet, and so was on hand to dispatch it.


I repaid the compliment by dropping a ghoul in front of Gile’s exit. The creature ran screaming towards a loot-laden thug.


Oddleigh continued to successfully cast spells, summoning a minor demon to replace the slain imp. The demon roared forward to cover the retreat of the treasure carriers.


A wall spell cut off the advance of my ranger, who was gearing up to attack the enemy apprentice and maybe steal the treasure off his friend. With no other targets presenting themselves, he contented himself with standing on a trapdoor to keep out the ghouls.


With Toddlebrew’s rangers being torn to ribbons by the major demon, his captain was left to face the ghoulish tide alone. His discomfort increased when the frost wraith eventually made it’s way into the battle.


Toddlebrew and his remaining band decided to make their escape, with the green knight leading the way by slaying the ghoul that was blocking their retreat.


Meanwhile the fighting in the centre continued unabated. The mighty captain fell under the undead onslaught but managed to take the frost wraith with him. Around the dais, Thaddeus’ demon-reinforced warriors battled against more ghouls.


Eventually the major demon slew the final ranger and was able to turn it’s attentions to the ghouls, which were beginning to gain the upper hand against my warband, defeating my archer, minor demon and infantryman in quick succession.


But enough was enough. The remaining members of Thaddeus’ warband made their escape by allowing the demon to hold off the onslaught. Both sides had gained three treasures but, whilst Thaddeus had got hold of the famed amulet, it was Toddlebrew’s band who had cast the most spells and actually been responsible for killing the Ghoul King, and thus could claim the win.


A great, and very bloody, game which was great fun (checkout Giles’ report here)! With Thaddeus seemingly unable to cast spells, I had to rely on demon spamming to keep myself in the game, but hey, what’s the use of being a Summoner if you can’t summon?


Back at the Cloven Hoof inn, Thaddeus and Oddleigh both gasped as they unwrapped the shining amulet from it’s filthy covering.

“Do you know what this is boy?” whispered the Summoner. “This is the key to controlling the ghouls that infest this city. With it we could raise an army of such creatures and turn them against the Lich Lord!”

Oddleigh grimaced. “Er, is that wise my lord? I mean, it’s bad enough having zombies around the place, but at least they’re slow and pliant to our will. But ghouls? Fast, slavering ghouls? Do we really want to be sharing the inn with one?”

Thaddeus glared. He was unused to his apprentice challenging him in such a manner, but he had to grudgingly admit that the boy had earned the right to question him, following his recent performance on the battlefield.

“Hmm… perhaps, in this instance, you are correct,” he conceded. “This thing is extremely rare and very valuable you know… and we do have one or two gaps in our bookshelves…”

Tuesday, 3 October 2017

Golem Hunt at Alan’s: Part 2 – Field Research


Perched high on the exposed top of the wizard’s blasted tower, Illusionist Extraordinaire Miss Mazement once again gazed into her crystal ball. Something had been responsible for the devastation she had witnessed and she knew she had to find it…

…ah, there it was… Interesting...

Unlike the other wizards that roamed the frozen ruins, her magical education had been informal at best. Perhaps it was time to remedy that and do some proper studying…

Time for our second game at Alan’s grotto of wonders . There’s a mad golem on the loose and some field research was in order!


The rogue granite golem raged in the centre of the board as all three warbands (Miss Mazement, Giles’ summoner the King in Yellow and Alan’s wizard Hashpot Dribbleweed) cautiously advanced towards it. We needed to get close enough to study it, interact (i.e. fight) it and experiment by casting spells on it, without actually destroying the thing.


Protected by an invisibility spell, Miss Mazement calmly walked towards the golem, sending her warhound ahead while she took notes. The rest of the warband, having recovered from their injuries and reinforced with a zombie, began to search for treasure whilst avoiding the other two bands.


With no targets in line of sight, the golem moved in a random direction, thumping right into the path of the KIY and his crew! The band of cultists scrambled to snatch whatever treasures they could.


On the left flank my apprentice and Dribbleweed played telekinesis tug-of-war with a treasure chest until Dribbleweed’s archers dissuaded my thugs from claiming it, sending a zombie forward for good measure.


My apprentice evened the score a little by bone-darting one of the archers, while my wounded thug continued to advance menacingly (or as menacingly as you can when you’ve got an arrow sticking out of you).


The thug managed to dispatch the zombie, in stark contrast to the last game when it took the combined efforts of three heavy-hitters to down one!


On the right flank my archers attempted to hold back the KIY’s men while the captain and man-at-arms advanced towards some nearby treasure. Alas the archers were soon out-shot by return fire.


While the KIY scurried away from the golem, letting his apothecary face it’s fury, his troubles were compounded by the arrival of a hungry bear.


Ever the helpful wizard, Miss Mazement sent her warhound forward to attack the golem, furiously scribbling notes as the granite monstrosity stepped back and trod on the unfortunate hound, barely registering it’s presence.


My captain went down in a hail of arrows as he tried to shield the remaining archer while he fished a treasure chest out of the rubble. Unsupported, my man-at-arms decided to pull back and nab an unclaimed treasure hidden behind him.


On the left, my wounded thug took one chance too many as he engaged an archer in combat and was defeated. In the centre, an invisible Miss Mazement got close enough to the golem to make a detailed study. So far I’d managed 3 out of the 4 extra experience criteria.


With a paltry haul of treasure, the KIY began to pull back from the enraged golem, spraying out imps and demons in an effort to cover his retreat. This backfired somewhat as one of the imps intended for me turned on them when the original target got out of sight.


Dribbleweed’s men are also pulling back, having gained a reasonable amount of treasure. To help them along my mystic warrior charged forward, shrugging off a steal health spell to attack and defeat the pesky archer.

It only remained for my now invisible apprentice to get within line of sight to use his mud scroll on the golem, thus completing the four experiments. Much experience was gained by these studies (somewhat offset by the lack of spells cast whilst invisible) and a nice haul of treasure was taken, enabling me to replace any wounded or killed soldiers and buy another, extremely useful, grimoire…

A joint win for me an Alan by my reckoning, but more importantly a cracking day’s gaming at his place – thanks to him and his good lady wife for being great hosts!

Giles' version of the tale is on his blog, starting here.

Golem Hunt at Alan’s: Part 1 - The Attack Site


Miss Mazement, illusionist extraordinaire, climbed to the top of the ruined tower and with the stars aligning around her, gazed into the crystal ball and saw…

The Orc warlord ducked as another dismembered limb flew over his head. Cursing the day he had decided that plundering the frozen ruins would be a good idea, he snarled.

“No bugga gets the better of Skazog Skull-Stompah, not mattah how big ‘e is!”

He gripped his cutlass and, yelling a blood-curdling battle-cry, hurled himself at the hulking brute as it disembowelled a screaming Goblin. The thing turned and, roaring a roar like a rockfall, swung a massive fist.

Miss Mazement blinked as green blood splattered the inside of the orb, before the vision swirled into nothingness. Strange things were afoot, but then again, in this place, wasn’t that always the case? Time to ready the men for another expedition…


Time for another game of Frostgrave at my chum Alan’s man-cave. Having recently bought the Frostgrave Folio, he was keen to try out the Hunt for the Golem mini-campaign, so duly sent an invite to me and Giles.

First off the Attack Site scenario. Lacking corpse markers, we used some of Alan’s Orc minis instead – quite a crowded table considering all three of us had to place five corpses in addition to the extra treasures placed due to us all having the Reveal Secret spell.


Being a three-player game we deployed in a Y-shape, with me on one edge and Alan (playing Rinsesoap the Enchanter) and Glies (with summoner the King in Yellow – who is slightly more evil than my own summoner and must therefore be destroyed even more) taking the opposite corners.


Soon treasures were being picked up and corpses searched, with most of them revealing themselves to be shambling zombies! The start of the game looked more like a game of Zombicide than Frostgrave as each warband battled these undead creatures.


Most of the zombies were quickly dispatched, but on the right flank my thief was having difficulty defeating the one that'd been awakened by his investigations. Looting corpses can be bad for your health!


No matter, my captain, group-activating with the man-at-arms and newly-hired mystic warrior, would see off the rotting cadaver! To help out the poor thief, Miss Mazement dropped the captain into his place with a transpose spell.


In the meantime my apprentice, nicely protected from attack by a high-value beauty spell, casually climbed the ruins to get to a treasure (the zombie rolls now all used up, searching the corpses was a low-risk business).


The captain was finding the zombie hard work, and things were made worse by two imps, courtesy of the King in Yellow, skittering into view. By now I was even using my archers to carry treasure and was being outnumbered.


Another imp, attracted by the sounds of battle, appeared behind my lines and made it’s way towards my thug and warhound, who were closing in on another treasure. 


The warhound was sent back to deter this creature, but soon fell under it’s claws. Wherever these imps were being summoned from, they breed ‘em tough! The KIY now had the advantage in numbers, being able to summon demons and raise zombies, whereas Alan and I were using up soldiers to carry off treasure.


Another wandering monster, in the shape of an ice spider, crawled in behind Rinsesoap and headed for the nearest members of his band – a treasure carrying soldier and a more gamey-tasting zombie.


My man-at-arms was felled by the zombie as the two imps also approach. These two pests notwithstanding, the other two wizards seemed more intent on battling each other than disrupting my illusionist’s treasure grab.


The mystic warrior and captain finally managed to destroy the zombie, earning my captain some rare experience. This is further boosted by slaying the imps. This allowed the warband to probe the right flank, which is mistaken by the KIY for a flanking manoeuvre. In reality, with my band depleted by casualties and carried-off treasure, I was more interested in nabbing as much loot as I could before weight of numbers turned against me.


On the left flank, imps and spiders made treasure hunting difficult. My apprentice surveyed all from his elevated position on the far left, but failed to spot the Rinsesoap’s bear ambling towards him on the ground.


In response to my supposed flank attack, the KIY summoned more imps to bother Miss Mazement as she moved forward, protected by both beauty and invisibility spells. They made short work of my captain and thief, leaving my flank exposed.


On my left, my mystic warrior raced to assist as my treasure-laden apprentice and thug withdrew in the face of an angry bear. Thankfully the KIY intervened by summoning more imps, causing those on my right flank to disappear. Would the bear pounce on my men, or could I turn the situation to my advantage?


As for Rinsesoap, well he was next on the ice spider’s to-eat list, after defeating two of his soldiers. The enchanter faced the arachnid in combat, and prevailed! All of the treasure had been accounted for, save the golem notes, which fell to the KIY, despite him sustaining losses in retrieving them.


My mystic warrior was felled by an imp, leaving the apprentice and thug unsupported. Enemy critters from the other two warbands thus converged on the unfortunate thug. By this stage, both wizards had noticed my treasure haul and were determined that it didn’t increase.


But a quick transpose spell from my apprentice changed the situation. The thug swapped places with an imp who being an uncontrolled creature, joined it’s mate in attacking the bear!


Frantic transpose spells from both wizard and apprentice kept the imps in contact with the bear. Eventually the bear was slain! Very tough imps these! This quick re-jostling of positions allowed the remainder of my warband to withdraw with a grand total of 5 treasures – not a bad haul. However the King in Yellow, summoning imps with wild abandon, probably came out on top by finding the golem notes. (Check out Giles' version of events, starting here).



Thankfully all casualties survived the injury rolls and I rolled rather well on the treasure table, giving Miss Mazement enough gold to buy a new grimoire, raise zombie, in an attempt to reduce the disparity in numbers. And she’d need to too, for now it was time to find, and study, the cause of all this destruction…