For things Frostgrave and Fantasy. What I've painted, what I've gamed, what, er, ever!
Thursday, 12 May 2016
The Hereford Wargames Website
The new Hereford Wargames Website can be found at https://herefordwargamers.wordpress.com/ - please check it out!
This website is intended as a hub for all wargamers (and indeed boardgamers, card gamers etc.) in and around Hereford.
Our aim is to connect individuals, gaming clubs and groups – allowing like-minded gamers to get in touch and get some good games going!
Labels:
Waffle
Wednesday, 11 May 2016
The Assassin - A Scenario
Introduction
Successful expeditions into the frozen city have earned you much knowledge and treasure; however there are those back home who grow afraid of your increasing power and jealous of your growing reputation.
Safe and warm in their studies and laboratories, your old
rivals may lack the courage to face you themselves, but they are not above
hiring others to do their dirty work…
Set-Up
Set up the table as per a standard game of Frostgrave. Place warbands as normal.
The highest level wizard is the ‘target’ wizard (if wizards are
at the same level, the one with the most pre-game gold is the target. If wizards
hold the same amount of gold, then roll a d20 and nominate the lowest roll as
target.
Once all warbands are placed, the non-target player (or player with the lowest level
wizard if more than two players) places an assassin figure up to 9” from the
centre of the board. The assassin must be placed so that no member of the
target wizard’s warband can make line of sight to the figure.
The Assassin
The Assassin will stop at (almost) nothing to kill his target. He is a crack-shot who uses poisoned bolts to slow down his prey before moving in for the kill.
Assassin
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M
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F
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S
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A
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W
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H
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Special Rules
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7
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See ‘Marksman’ in main rulebook
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Poisoned bolts
Camouflaged
Susceptible to bribery
Professional Hit
Separate phase
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Poisoned bolts
All of the assassin’s bolts are treated with poison (see
Dark Alchemy supplement)
Camouflaged
The Assassin has taken an Elixir of the Chameleon (see Dark
Alchemy supplement)
Additionally, he must stay behind cover whenever possible.
Additionally, he must stay behind cover whenever possible.
Susceptible to Bribery
During his wizard phase, the target wizard can attempt to
bribe the assassin if within 6” and line of sight - this takes one action.
Pay three treasure tokens (which must already have been
carried off the board by a member of the warband) and the Assassin will target
a wizard of the target wizard’s choice.
Pay 1,000GC and the Assassin will leave the board.
Pay 1,000GC and the Assassin will leave the board.
Professional Hit
If the Assassin successfully executes his contract, the
target wizard must roll for survival post-game with a -1 modifier.
Separate Phase
The Assassin acts in his own phase, after the last
soldier phase but before the creature phase.
The Assassin has the standard two actions and follows this priority:-
- Move to within range and line of sight of the target (staying in cover if possible)
- Reload crossbow
- Shoot at target (if within range and line of sight) until target is down to 4 health
- Engage the target in combat if within 5" and target is down to 4 health
The Assassin will not enter combat with any other figure unless attacked by it.
If the Assassin successfully kills his target or is
bribed to leave the board, he will not act as above but will head for the
nearest edge as quickly/directly as possible and will only enter combat in self-defence.
Treasure and Experience
Treasure is treated as per a standard game.
Do not roll for any treasure tokens used in bribing the
Assassin.
If the Assassin is killed, an action may be spent looting
his poisoned bolts - one action per bolt with a maximum of 5. These may be used in the next game only by a
crossbow-using warband member, or may be sold for 20GC each.
Experience is calculated as per standard game, in addition
to the following:-
+50 Experience for the target wizard if he kills the Assassin.
+25 Experience for the target wizard if he survives the game.
+10 Experience for each non-target wizard if the target
wizard (new target if the Assassin has been bribed) is 'killed' in-game by the Assassin.
Labels:
Scenarios
Tuesday, 3 May 2016
Thaddeus and the Well
“I think we are here…
or hereabouts…”
Thaddeus Daemoncall
fished the mouldering scroll from beneath his robes and squinted at the faded
hieroglyphs.
“Yes, the Well of
Dreams and Sorrows lies just ahead…”
His apprentice Oddleigh
clambered over some fallen masonry to join his master and surveyed the view
before them. The ruined residential buildings they had been exploring had given
way to some sort of religious centre. Bare columns poked at the pale sky whilst
icy winds howled through jagged blocks of stone – the collapsed remnants of huge
roof beams. What remained of the walls were held up by large piles of frozen
detritus, which also lay in tumps on the ground.
“There seems to be
some sort of avenue ahead my lord.”
“Indeed, and I’ll
wager that the well lies along it. I hope it is not dry, for it is written that
whoever drinks from it can see the future… That is why we are here…”
Beside the pair
another figure appeared, seemingly emerging from a cracked statue. Oddleigh
jumped.
“By the Lords, why don’t
you make a noise or something?”
“Then I would be an
extremely poor ranger my lord,” said Hakim. “I have taken a look and the well indeed
lies ahead. But Toddlebrew and his band are also here.”
“Hmph!” grunted the
wizard, “I thought he had taken his leave of this place… Never mind, we have
bested him before, we can do it again. Forward!”
Time for another game! This time we rolled the Well of
Dreams and Sorrows scenario, where the eponymous well is placed at the centre
of the board. Any wizard who spends an action drinking from it will receive a
whopping 100 XP.
This would prove interesting, for it would mean bringing
Thaddeus into the centre of the action, instead of lurking behind cover at the
rear like he usually does. Time to practice that wall spell…
Both sides deployed and advanced towards the well. Thaddeus
took the centre, guarded by Sir Pierre the knight and Gog, the newly-hired barbarian. Oddleigh took
most of the warband with him on the left, whilst Hakim the ranger, with a view
to climbing up onto a higher vantage point, went with an archer and a thug to
the right.
Toddlebrew had also split his band into three groups and
moved forward toward the well. As Thaddeus’ band spread out, Toddlebrew sent
his men, with warhound as vanguard, straight at the centre. There was a danger
that they would bar all access to the well before I could arrange my band to my
liking.
Time then to slow them down with an imp spell, landing a
small yet vicious creature in their midst. Toddlebrew used a push spell to keep
it at arm’s length, allowing one of his thugs to finish it off. The delay was
enough however to allow Thaddeus to leap his knight forward and contest
ownership of the middle ground.
On the left, Oddleigh’s group split up, some to grab some treasure,
others to move up to flank the well. With Toddlebrew’s archers lurking up
ahead, a timely wall spell was cast to screen this manoeuvre.
Sir Pierre the knight squared up to the enemy warhound as
Thaddeus and his barbarian bodyguard headed towards the well. However
Toddlebrew’s men were also moving forward.
Thaddeus reached the well first! While Sir Pierre felled a
treasure hunter, the wizard leant forward to drink. However in his haste he had
forgotten to cast the protective wall spell he had planned, leaving him
vulnerable…
Weak from spellcasting, reeling from the surge of foresight
endowed by the well and exposed to Toddlebrew’s archers, Thaddeus was in
trouble. To aid him, the barbarian charged into the fray alongside the knight.
With Fluffy the warhound coming in from the flank, these two
warriors finished off the enemy threat. They are aided by an explosive cocktail
thrown by Hakim from his elevated position, which winged Toddlebrew.
Still low on health, Thaddeus leaped back behind cover to heal
himself whilst a thug dragged some treasure back from the right flank.
With Oddleigh and an archer covering the centre on one side,
and Hakim and an archer on the other, Sir Pierre and Gog the barbarian secured the
well. Toddlebrew, deciding that he wasn't so thirsty after all, began pulling
back his followers.
Attracted by the noise, a demonic serpent (minor demon) appeared
on the right flank. It headed for the nearest possible meal; a pair of
Toddlebrew’s men, which hastened their departure.
Hidden in shadow, Toddlebrew and his remaining men left the
field with two pieces of treasure, leaving the remaining four pieces in
Thaddeus’ possession.
Thaddeus’ eye shone with rapture as he stumbled almost drunkenly into his apprentice.
“Oh the things I have
seen!”
“Er, it’s getting dark
my lord, perhaps we had better get back to-“
“No, we must press on!
The well has told me that an item of immense value is nearby – onwards I say!”
Reluctantly the band
followed the staggering wizard, coming to a halt in a strangely familiar place…
“What trickery is
this?” growled Sir Pierre. “Have we not just left this place?”
“No, there is no well
here – see…” Hakim pointed to the empty centre. “Though everything else is
indeed the same…”
“Well I don’t like it…
It’s getting too dark…”
Suddenly torchlight
flickered through the ruins opposite them.
“I don’t think Toddlebrew
and his men agree with you…”
If we left the scenery as it was, but simply shifted the
entry sides, maybe we could squeeze in the Genie scenario…
Both sides moved up once more. Hoping to dominate the
battlefield from above, Thaddeus and the two archers climbed up onto the first
floor of a ruin, but found their line of sight largely blocked by the high pillars in front of them. Oddleigh and the bulk of the warband took to the right, hoping
to outflank the enemy and take the lion’s share of the treasure. Meanwhile two
thugs covered the left flank.
Both sides exchanged fire, but Toddlebrew’s men had the
better shooting and soon downed Hakim the ranger. On the left, a thug had acquired
a treasure and was dragging it away. However his comrade had to deal with the
enemy warhound and treasure hunter. Outnumbered and wounded, it did not look
good. Could he delay them long enough for his mate to escape?
Yes! The gods smiled upon him that day, for he managed to
down the treasure hunter and push back the warhound, putting the beast in line
of sight for one of the archers to finish off.
Using the leap spell and again behind a protective wall,
Oddleigh sent the heavy hitters forward along the right flank.
However by now Toddlebrew’s band had grabbed three pieces of
treasure and, with night drawing in and strange noises echoing through the darkness, were content
to withdraw, leaving the field and the remaining treasure for Thaddeus.
Back at the inn, Thaddeus inspected the haul. Drinking from
the well had increased his experience considerably, whilst also netting him a
goodly amount of gold and some useful scrolls. His hurried search for the
fabled lamp had not yielded the artefact, but had resulted in more gold and
three new spells to learn.
“I think,” he mused, looking at the pile of gold before him,
“we can afford to hire some more expensive fighters…”
Two great games (one albeit very quick). The Well of Dreams
and Sorrows went very well for me, despite forgetting to protect my wizard with
a wall spell before he drank from it. The dice gods were extremely kind (and
very nasty to Giles!)
The next game failed to conjure up the Genie, and was over
very quickly (appointments had to be kept). Swapping dice, Giles rolled a lot better - I
think I was lucky that we ran out of time on that one!
Thaddeus Daemoncall is now at level 17 and, in addition to beefing up his warband, has invested in a
summoning circle and an arcane candle for the inn – perhaps next time he will
live up to his name…
Labels:
Game reports,
Narrative
Wednesday, 27 April 2016
Big Hairy Beasties
“Yer mummy and daddy are out hunting, so yer ol’ grandad is
looking after yer tonight little ‘un.” The warm firelight lit up the creases in Horgoth’s worn
features as he beamed at the tiny babe nestled in his arms.
“Tellya what, I’ll tell you a story…” The old warrior
settled back in his chair as his granddaughter squirmed. “Once upon a time
there was this band of adventurers, who’s master wuz a silly bugger wizard what
‘ad got ‘imself killed, so they wuz on their own…”
"First there wuz Esmillia – best thief in the business. There
weren’t nuthin’ she couldn’t nick, an’ she’d half-inched quite a few shiny
things for us. Oh, an’ yer ol’ grandad had a bit of a soft spot for ‘er,” he
said with a chuckle. "I reckon she had a soft spot for me too, ‘til she got
herself bit by this great hairy thing one night. Next thing we knows she’s
sprouting fur an’ holwin’ at the moon. Lucky I had me silver necklace with me.”
“Then there wuz the Grodnar Brothers – strong as oxes they
wuz, an’ terrible ferocious when it got to fightin’. Aye, they’d serve you in a
scrap well enough, but they weren’t the sharpest swords in the scabbard. One
day we finds a potion store an’ they decides to have a drink. Ever seen a
man change into a monkey? No, I don’t suppose you have. Let’s jus’ say that as
soon as they caught whiff of a gorilla nest they wuz off!”
He sighed and then nodded to a shadowy corner of the room where
a large stuffed animal loomed. “You’ve met Boris – he wuz our master’s animal
companion, an’ stuck with us when the ol’ fool got zapped. Now ol’ Boris wuz as
faithful as they came – loyal and protective too… He saw me through some bad times
– when Esmillia wuz tryin’ to claw me face off an’ the Grodnar’s had run off to
make acquaintances with lady apes… I’d ‘ave starved if it wasn’t fer ‘him.” He
sniffed. “Good eatin’ on a bear if you cooks it properly.”
More minis from the swap-meet - a werewolf, two ape men (standing in for white gorillas) and a bear. The werewolf is particularly interesting as, being originally a Superfigs superhero, I had to hide the jumpsuit with greenstuff - my first attempt at sculpting fur. Doesn't look too bad if you squint!
Labels:
Miniatures,
Narrative
Tuesday, 26 April 2016
Construct-ive Comments
One day there appeared among the High Circles of Felstad a wizard from the mysterious lands
of the Orient. “I am the Great Foo – the mightiest enchanter who ever lived!”
said he. “And I challenge whosoever may dare to best me in a competition to
build the greatest construct ever seen!”
Only one lowly wizard stepped forward. “Aye, I will take
your challenge,” said he. And thus they gathered in the Stone Square. The Great
Foo called forth from the ether a huge block of jade and, with the finest of
instruments, set to carve.
Meanwhile the other wizard merely took to a stool and looked
to the stony ground, picking up handfuls of dirt before letting it slip through
his fingers. “Do you not carve?” asked Foo. “Let me be and see to your own
business,” came the reply.
After much toil The Great Foo was finished, and there before
him stood a mighty jade construct in the form of the lion creatures that guard
the temples in the Mysterious East. It was much admired by the crowd, unlike
the other wizard, who was still simply sifting the dirt through his fingers.
A moment later and he rose, inspected the jade construct and
patted it on the back. “It is a fine creature,” said he. “Do you not build a
construct?” asked Foo. “Oh yes,” said the other, “’tis on his back – see.” Foo
took a magnifying glass and looked upon his creature’s back.
There, hopping about, was a tiny flea, carved out of a
pebble.
The Great Foo immediately admitted defeat, and did make a
gift of his creature, thenceforth to be known as the Jade Foo, to his victor. Magnanimous
in victory, the other gifted Foo the flea, and thus the great Oriental wizard returned to his mysterious land much
humbled and with an uncomfortable itch whenever he boasted about his magical prowess.
Once there was a wizard in Felstad whose irascible nature
was well known. This fellow made enemies easily, and, once displeased with a
person, he would vex and tease him with cruel taunts and jests.
His favourite method of vexation was to employ a clockwork
construct, made in the form of a brass monkey. He would send this monkey to his
target’s home or place of work, whereforth it would caper unceasingly, mocking
the person’s walk, speech and mannerisms ‘til the target was fair driven mad by its mockery.
Once the wizard fell out with Orgus the mighty swordsman.
Soon enough the monkey appeared in Orgus’ training ground and did prance and
whirl in a cruel parody of his fencing practice. However Orgus was wise to the
wizard’s ways, and immediately threw down his sabre and simpered like a
weakling.
“Oh how I do love thy creator!” he declared to the monkey. “Oh
how I would see no ill come of him! Please rude mechanical, do not harm thy master, I implore!” He kicked the sword to the monkey’s feet. “I expressly forbid thee to
pick up that sabre and run thine master through with it, for it would vex me
sorely were you to do so!”
Of course, the brass monkey did exactly that – he picked up
the sabre and did slay the wizard.
Felstad was freed from the wizard’s wicked ways and the
gambols of his rude mechanical, but it is said that when a construct slays it’s
creator, strange things happen to it’s mind. Of the monkey and the sabre, darker
tales may yet be told.
Twiggy Mommet
In a village just outside Felstad there lived a witch whose
bountiful garden was well known. Many a villager would approach to buy fruit
and vegetables superior to any found in a market or their own little plots.
However once there came a great famine, and the poor
villagers soon had no money with which to buy the food that, whilst their soil
lay parched and cracked, still grew in the witches garden. “I will not feed you
‘til you pay me!” answered her to their pleas.
And thus each night the hungry villagers would steal down to
her garden, which surrounded the cottage in which she slept, and out of
desperation took what they needed, leaving such payment as they could scrape –
old trinkets, notes of debt, promises of payment and such.
The witch grew mightily vexed at these nightly raids and
called to her scarecrow Twiggy Mommet. “I would have you guard my plots against
more than crows,” she demanded. “From henceforth, should you find anything in
my garden, you are to throw it out!” Twiggy Mommet nodded, and the witch went
to bed happy.
She arose the next morning to sounds of much rejoicing!
Lookng out of her window she saw that the scarecrow had indeed thrown
everything out of her garden – all the apples, pears, cabbages, carrots,
turnips, greengages, damsons, celery and other sundry things. Everything thus expelled
was eagerly caught by the villagers who had gathered on the other side of the
fence and now sang in praise of Twiggy Mommet.
“Idiot stick man!” yelled the
witch and, still in her nightdress, did run out into her garden to berate the
construct. However Twiggy Mommet would suffer nothing to enter the plot and so grabbed
the witch by her shift and threw her over the fence, just like a large marrow! Thus chastened, the witch did build a new cottage with a larger garden - all the more to feed her neighbours when they were in need.
The great buildings of Felstad
have long since spread over the village, but it is said that somewhere there is
a small plot of land lying untouched by the builders of such edifices, for it
is guarded still by Twiggy Mommet.
Duke Alonso was the noblest and richest man in Felstad, and had
become so, like many noble and rich men, by never paying the full amount for
anything. In fact, should Duke Alonso avoid paying for something altogether,
then so much the better!
Thus many a tradesman was ruined by Duke Alonso, for they
only received part payment for their services, if they received anything at all.
Those impudent enough to raise complaint were set upon by Duke Alonso’s
henchmen, whilst those high-born enough to take him to the courts had their
complaints obfuscated and delayed by Duke Alonso’s solicitors (one of the few
people he ever paid in full).
One day Duke Alonso desired a permanent monument to his
greatness, and commissioned a wizard to make a gold statue in his
likeness. The wizard, not knowing of Duke Alonso’s ways and eager to please
such a powerful nobleman, set to work on the most dazzling and lifelike
statue ever seen.
After many months of toil, the wizard arrived at Duke Alonso’s
palace for the great unveiling. Duke Alonso had invited all the aristocracy to
witness the event, whilst the low-born gathered at the palace gate, muttering
and grumbling, for they had provided much of the fare for that day, but had yet
to receive payment.
“Thank you for your work,” said Duke Alonso to the wizard. “But
I see a loose thread on the silver cloth you have used to cover my statue, thus
I will pay you half of what was agreed.” Much perplexed, the wizard was taken aside by a servant. “It
is Duke Alonso’s way to never pay the full price.” he was informed. “Then my
toil shall be undone!” vowed the wizard, and thence he did cast a spell.
Amid much pomp the statue was finally unveiled. But instead
of a glittering gold sculpture there stood a half-finished piece of corroded
bronze. “See how Duke Alonso gets what he paid for!” declared the wizard. “And
see how he pays for what he deserves!” At once the statue jerked into life and did hook Duke Alonso
around the neck with it’s one arm. The thing dragged Duke Alonso to the palace
gate and did kick it open to allow access to those outside.
Thenceforth it went, followed by the crowd, and kicked in the doors to Duke Alonso’s vaults. “Take what you are owed from Duke Alonso!” said the wizard. “But take not a crown more, lest the statue of Duke Alonso kick down your door too!” To this day the citizens of the Alonsoville Quarter are well reputed for paying their debts promptly, and in full.
Thenceforth it went, followed by the crowd, and kicked in the doors to Duke Alonso’s vaults. “Take what you are owed from Duke Alonso!” said the wizard. “But take not a crown more, lest the statue of Duke Alonso kick down your door too!” To this day the citizens of the Alonsoville Quarter are well reputed for paying their debts promptly, and in full.
H. Toddlebrew, Legends
of Felstad, as Collected During My Recent Expedition: Ulfenhalle College of
Magick Press
During our last VBCW big game, some of us Frostgrave fans held a small swap-meet, during which I got some more minis for the bestiary, including these figures I have done up as constructs.
Labels:
Miniatures,
Narrative
Wednesday, 20 April 2016
Otherworldly Creatures
“…so it’s always best to go straight in the belly, then hoik
yer sword upwards. You’ll be up to your elbows in bear guts, but it does the
job.”
Warming to the subject of killing things, Horgoth settled
back in the chair as he filled his old pipe.
“’course, there’s other things up there that’s worse ‘an
bears ‘an such… You ever heard of genies? Well don’t believe all you’ve read
about ‘em in yer fairy tales. Nasty buggers they are – promise you the world
one minute, the next they’re smashing yer head on a rock like it’s a melon. I
seen it happen to an ol’ mate o’ mine…”
He paused to light his pipe, watching as the bad-smelling smoke
swirled among his coughing audience.
“Wraiths… now they’re dodgy… can’t harm ‘em see? Unless you
go some wizard to magic up yer sword. Otherwise they just comes at you –
through wall an’ everything! Let ‘em touch you an’ you’ll end up like an’ ol’
chum o’ mine an’ shrivel up like an ol’ prune…”
His audience shifted and whimpered slightly as he scrunched up his face before breaking out into a grin.
“Now their cousins the frost wraiths is a bit easier if you
get a strike in, but worse if they touches you. Yer heart freezes and the blood
seeps from yer eyes and turns to icicles – least that’s what happened to my ol’
mate – I can see ‘im now… screamin’ an’ such…”
As he waggled
his stained fingers in front of his eyes, a few onlookers cried.
“Now ghouls – ghouls is tough, but’ll bleed easily enough
from a normal blade. They wuz once like you an’ me see? Only they got a taste
for yooman flesh and now they’d eat you as soon as look at you! Gotta watch ‘em
when they get together, ‘cos if they surround you they’ll be chomping up yer
bones, slurping on yer guts an’-“
“Yes that’s quite enough!” wailed the ashen-faced teacher as
her class of tearful little ones huddled shivering around her. “I mean, let’s
thank Mister Horgoth for his most interesting talk, and see if one of the other
dads would like to tell us what he does at work… Mister Carter – I believe you
drive an, er, cart…?
Labels:
Miniatures,
Narrative
Thursday, 14 April 2016
More Cultists and, er, Something...
As a fanatical servant of the Liche Lord, Friedrich von Unaussprechlichen had been bequeathed many gifts from his undead master; the most important of course being the gift of life after his ruined body was saved from the clutches of a pack of ravenous ghouls.
Another gift was the barbarian, who had suddenly appeared
among Friedrich’s followers after silently stealing up to the camp fire one evening.
“I dreamt of Bone Face” grunted Krum, “he led me here.”
Friedrich had discovered his next gift quite by chance – on
a whim he had decided to explore a ruined tavern, only to discover Morgas - a grizzled
veteran who had faithfully led dozens of expeditions into the frozen city for
his employer, only to brutally slay the entire band one moonless night. Von
Unaussprechlichen found him the next day, standing stock still among the
carnage, humming an ancient lullaby. Upon seeing the wizard he dropped to one
knee and offered his bloody axe in supplication.
Perhaps the most disappointing gift was ‘Worm’ – a small,
slight fellow (it suited Friedrich to assume he was male, although his high, tittering
voice and long robes made it hard to tell) who was supposed to be his new
apprentice. Worm was proficient enough, but his slimy, obsequious manner and
the way he constantly fidgeted with the small brass pipe he used in lieu of a
wand set the wizard’s remaining teeth on edge.
They found the strangest and most unsettling gift one cold
and misty morning, standing just outside the cracked stone circle within which they
had made their camp.
“What is it?” asked his apprentice, which in itself made
Friedrich uneasy, for Worm never questioned, or indeed ventured an independent opinion
on, anything.
Keeping his distance, the wizard studied the creature: it’s
front half dominated by a hellish toothy maw of dripping teeth, flanked by two
large horns. It’s hide was covered in a strange blue-ish material, neither fur
nor feather. But the worse part of this thing was it’s hindquarters – a horrifying
assemblage of brass gears, rods and levers.
As it shifted it’s back legs slightly gears whirred and
valves hissed open and shut. In jerking movements it turned to face the pair
and lowered it’s eyeless head.
“I’ve no idea – demon? Construct? An abomination from the
breeding pits perhaps… Whatever it is, it appears to be at our disposal…”
“It's beautiful..." Worm exclaimed, giggling and hopping slightly from one foot to the other. "Such a marvel is a joy to behold!”
Von Unaussprechlichen looked askance at his apprentice and
frowned.
A while back I signed up for the Lead-Adventure forum’s
sprue exchange, where members can put any unwanted bits into a box and post
them off to the next person on the list, who takes what he/she fancies, puts in
some more bits and then posts it on. By the time it reached me, near the end of
the list, there wasn’t much that I could use, except these minis – some of them
missing a weapon or shield but nothing that couldn’t be remedied. I thought it’d be
fun to use them to beef up my cultist warband. I'm not particularly enamoured with my paintwork on these, here they are!
Labels:
Miniatures,
Narrative
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