Thursday, 26 April 2018

The Frozen Thieves – A Scenario

Having a few Celtic casualty figures left over, I hit upon the idea of painting some as some frozen statues. This in turn got me thinking up a scenario…

The Frozen Thieves

Back in days of yore, the fearsome Ice Dragon made it’s lair on the outskirts of Felstad and brooded over it’s vast hoard of magical treasures.
Many a foolish thief would try to pilfer the Ice Dragon’s trinkets as the beast lay seemingly asleep, but, as they stole back into the city to hide their loot, a shadow would envelop them as the dragon descended upon it’s prey.
Such unfortunates would be blasted by it’s icy breath, turning the cowering thieves into frozen statues. It is said that while the Ice Dragon is long dead, these statues remain to this day and, more importantly, so does the treasure they so hurriedly discarded.

Set Up

The table represents the last hiding place of a group of thieves as they were set upon, centuries ago, by the Ice Dragon. Set up the table as per a standard game of Frostgrave.
Each player should place one treasure token and two figures representing frozen statues, as per standard treasure placement rules. Deploy warbands as normal.

Special Rules

The frozen statues represent thieves that have been frozen by the Ice Dragon. Although frozen solid, spellcasters may be able to thaw them out enough to learn where they have hidden their hurriedly hidden booty.
To do so, the spellcaster must be in base to base contact with the statue and use an action to successfully cast any spell in his/her repertoire by rolling a casting roll of 10 or higher (i.e. a spell that requires a 10 or more to cast, or a spell with a lower casting value that is empowered to 10 or more).
If the spell is cast, the magical energy will partly awaken the frozen form. Consult the table below.
The frozen statues will only reveal one item of treasure, but may have multiple spells cast on them until they are completely thawed out.

Casting roll
The frozen statue is thawed out enough to scream the location of some of the hidden treasure. Place a treasure token in a random direction, d20” from the statue.
If the treasure has already been revealed, nothing happens.
The frozen statue is completely thawed out. 
In addition to revealing the treasure as above, the figure temporarily joins the spellcaster’s warband.
It has the same stats as a thief, but, due to it’s recently frozen state, can only take one action per turn.
If the spellcaster has room after the game, the thief can join his/her warband and operate as normal in subsequent games.
You manage to completely thaw out the statue, but the thief has been driven insane over the centuries and will make an immediate and furious attack on the spellcaster.
Treat it as a barbarian which, due to it’s recently frozen state, can only take one action per turn.
If it defeats the spellcaster, it will act as a wandering monster for the rest of the game.

Experience and Treasure

Any treasure revealed by the frozen thieves is treated as normal.

Experience is calculated as normal, but with the following additions:-

  • +10 for each thief that is thawed, or partially thawed out a frozen thief by the spellcaster (in addition to the usual experience earned by casting a spell). This only applies once per thief.
  • +10 for each thawed thief that joins the spellcaster’s warband and survives the game.
  • +10 for each thawed thief that is killed by a spellcaster’s warband (in addition to any experienced earned if killed by the wizard).  

Optional rule

You may introduce the Ice Dragon into this scenario. See Spellcaster magazine issue 2 for rules on using dragons.
For each spell that reveals a treasure, make a note of the number rolled (including modifiers, empowerment etc.).
When that treasure is picked up, roll for wandering monsters as usual. However, if either of the rolls matches the noted spell casting roll, place the Ice Dragon on a random corner of the board.
Treat the Ice Dragon as an ‘adult dragon’ with the spit poison trait (this represents it’s icy breath, which has weakened during the intervening centuries).
The Ice Dragon activates in the next creature phase.
As per the dragon rules, spellcasters gains +50 experience if their warband slays the dragon.

Thursday, 19 April 2018

A Princely Sacrifice

Apologies for the lack of posts recently – lack of gaming and modelling time means I haven’t done much hobby-wise.

I have however made a start on the specialist terrain needed for Forgotten Pacts. I’ve cobbled together a sacrificial altar (out of foam and No More Nails glue), for the Rescue the Prince scenario.

The prince in question is a Warlord Games Celtic casualty figure.  I’ve a few more left and have an idea for them – more of which at a later date.

I still have to make a glowing sphere on a plinth and some telescopes – something to ponder upon…

Oh, and please don’t forget my little competition ( – there are still a few more days left to enter!

Wednesday, 28 March 2018


“Ye gods! What hellish realm spawned that abomination?”

The tracker winced, wishing that his new employer would keep his voice down. Thankfully the creature squatting at the other side of the clearing seemed more interested in it’s meal than any noisy wizards.

“None my lord, for they are the natural offspring of this world.”

The wizard’s apprentice joined the pair and peered around the pillar they were hiding behind.

“That’s a beast of nature? Like a bear or boar? I don’t believe it!”

It was indeed a strange thing, the tracker mused, watching as the animal held down it’s prey with one pair of powerful arms, whilst another, smaller pair delicately sliced off chunks of flesh with bladed ends.

“Aye, it suckled at it’s mother just like you and I, young master.”

“Huh!” the apprentice sniffed, “My mother's nothing like that!”

"Don't forget I've met your mother..." muttered the wizard as he flicked through the large grimoire he habitually carried with him. “Ah, yes… It’s a Foulhorn isn’t it? Looks a bit different than the illustration… Says here that the ancients used them in the Millennial Circus due to their ferocity.”

“And they also have very good hearing my lord," said the tracker as the Foulhorn raised it's head. "Perhaps we’d better make a run for it…”

Foulhorns are another of those Frostgrave creatures that are quite specific in their description. These powerfully built hunters are horned beasts that not only have normal limbs, but also a pair of arms that end in sword-like blades. They appear primarily in the Arcane Locations supplement (also collected within the Frostgrave Folio), but also get a mention in Forgotten Pacts.

The base model for my version of the creature, which differs a little from the illustration in the Folio, is a Reaper Bones Numenera Ravage Bear. To this I have added a pair of Tyranid arms I got off eBay. They’re rather puny looking compared to the model’s arms, so I glued them to the front of the body, rather like the little arms of a T-Rex.

The paintjob is quite a simple one – maybe a little dark, but I’m happy enough with it.

I’ve also knocked up a couple of pillars. These came about due to the sprue exchange thread on the Lead-Adventure Forum, where participants puts their unwanted stuff in a box and posts it to the next person on the list. This person takes out the bits he/she wants, puts in some unwanted stuff and sends it on, etc. etc.

This time around there wasn’t anything I particularly wanted, but I did take out a pair of Weeping Angel figures – freebies from a Doctor Who magazine I believe. They aren't the best sculpts (I cut the arms off one as they were so badly done) and are made of in rubbery plastic, but they’ll do for statues. A little bit of plastic tubing and some texture and voila, some (rather wonky) pillars.

Speaking of the Lead-Adventure Forum, don’t forget my 50th LAF page celebratory competition!

Tuesday, 27 March 2018

50th Lead-Adventure Page Giveaway Competition!

I’m a sucker for blog competitions – y’know: the ones where a wargames blogger has been going for so many years; garnered so many page-views or reached some other milestone.

Well the other day it was pointed out to me that I had reached 50 pages in my Frostgrave thread on the Lead-Adventure forum – if that’s not an excuse to hold a competition I don’t know what is!

This is my chance not only to celebrate the LAF – my favourite wargaming forum – but also give a little something back to everyone who has taken the time to view and maybe even comment on my blog (after all, it was a blog competition that got me started on Frostgrave in the first place).

So what could you win?

How about a demon painted by yours truly?
I have a lovely ‘Ubbo-Seth the great devourer’ figure from CP Models, undercoated and ready for painting (photo from the CP Models website - my version won't be nearly as good). The lucky winner will receive the finished article in the post.

So what do you need to do? Well in line with many other blog competitions you simply have to be a follower of Tales of Frostgravery and comment below to get you name put in the hat. 
Share this page on your blog/facebook page/youtube channel and you get a second stab at it (Include a link in your comment as evidence - yes, I’m very needy).

Oh, please also let me know if you want me to do the base, or leave it blank so you can tie it in with your collection.

Easy peasy!

The competition will close on 30th April 2018, after which I’ll announce the winner ASAP.
(If no-one comments and this whole thing goes down like a lead balloon I'll keep the bugger for myself!)

Friday, 9 March 2018

The Ambronnax Conundrum

As time passes, things age and thus Ambronnax, the Endower of Senescence, squats ahead of the ticking seconds, feeding on the decay as they pass.

It is said that when it manifests itself, the demon's chosen form is that of a giant ape with two boar-like heads. Clutching a glowing ball and hovering on a magical disk it brings decay to the very passage of time itself.

However it is also whispered in certain forbidden texts that it also takes another form – that of an ever-changing mass of flesh. This shifting tower of gibbering bulges, all-seeing eyes and lashing tentacles has driven many a man mad.

Accompanying this monster are the Failing Wretches – half-formed, lumpen and limping travesties of the human form that heft their noxious and decaying weapons in the service of their master.

Continuing on the Forgotten Pacts bestiary we come to the demon Ambronnax and the Failing Wretches. Like most of the demons in this expansion, Ambronnax has a very specific description that is difficult to achieve without some major conversion work.

After much thought, I decided to avoid trying to make this creature by the book, and chose instead to use a different model that instils, I hope, the same feeling of decay. The most obvious choice would be a Warhammer demon of Nurgle, but I much prefer the look of this Fenris Games Son of Yog-Sothoth model.

For the Failing Wretch Minions I once again turned to CP Models and their Demons range. This pack of four minis make great wretches in my opinion. No painting experiments this time – just a basic greenish colour scheme with a hint of pink, which my photos haven’t picked up, to accent some of the features.

Yep - happy with these!

Monday, 26 February 2018

A Splash of Colour

As my new warband takes it’s first tentative steps into the underground Breeding Pits, the terrain it encounters can only be described as, well, grey.

As this small sample shows, my dungeon tiles mat is a very similar colour to the vast majority of my terrain pieces, making the whole thing look very grey and monotonous. After pondering how to change this, I hit upon the idea of making some mosaic patches – remnants of the original flooring that has worn away over time.

After a quick search for mosaic and tile patterns I was able to knock up a number of patches, which I then printed out onto label paper and stuck to some thin plasticard, before cutting them out and giving each piece a coat of matt lacquer.

Here they are added to the original sample layout. I’ve chucked them all onto a small space, so maybe it all looks a bit too busy, but if I spread them out around the whole table, they should hopefully add a welcome splash of colour.

Thursday, 15 February 2018

The Deadly Assassin

Being an assassin may seem like a glamorous job, but behind every swift, sharp exit there’s a tonne of preparation and spadework – quite literally in some cases.

Dig a deep enough rut and your target’s wagon will ‘just happen’ to break a wheel in it. Thus distracted, your target is easy prey to your ministrations. Usually this is the end result of your client’s displeasure in your target but sometimes it’s, y’know, just for fun.

The assassin watched as the merchant’s goods spilled out of the stricken cart. The fat bejewelled man was busy berating his driver while the bodyguards looked on with wry amusement. No-one saw the assassin coming.

First rule of assassination? Not only make your own luck, but remove other people’s as well...

A quick post before the half-term holiday next week. The only soldier type I was lacking was the assassin. This has now been duly rectified with this Reaper miniature.

The cart is a very nice model, not only as a general piece of scatter scenery but also an integral part of the Loot the Cart scenario from Thaw of the Lich Lord. It was kindly given to me by my pal Giles (cheers mate!) and given a quick paintjob.